Cergorach
The Laughing One
So, I've never played Shadowrun. I intend to use this new edition as a jumping on point and check it out for the first time. I know the basic premise, and I've seen the game, just never played it.
You've had two days with the pdf, so what do you think? (If you've had time between updating the KS)
Got some info they can share - what's cool about it, what's not?
What's cool about it? It's Bladerunner meets Dungeons & Dragons and creates a great synergy between the two genres (cyberpunk & fantasy). I've been a fan when my RPG 'sensei' brought home the original 1st edition blue hardcover from some German game conference or other after it was just released. It's of course not all sunshine and happiness, Shadowrun has suffered from some serious mechanical and balance issues, more so then most RPGs. And the SR setting has made an excursion into 'undesired land' in the past, not as bad as what WotC has done to Forgotten Realms, but still a lot of 'veteran' fans were not pleased. Fourth edition was not my cup of tea, but things were looking up with the 20 year anniversary edition and this 5th edition is looking not bad at all (but that is through my nostalgia tinted glassed).
Mechanically I think SR is great because it's level less and pretty much classless, as someone that was raised on D&D and it's ilk that is pretty unique. You can try just about everything and there is a small, but real chance that you might succeed, but the game is still deadly (getting killed by an unskilled rent-a-cop with a shotgun was always a real possibility).
The good thing about SR roleplaying wise is that it is way more familiar then any fantasy world your used to, most folks play in some kind of semi-Utopian fantasy setting because most folks can't even remotely relate to a medieval society. Heck chances are that if your not playing in Seattle, your playing in your home town 40-60 years into a (fantasy) future. Humans are humans and orcs are humans to (well a little), so no killing them on principle (because they are evil) unless your part of some racist organization (so no, you can't kill the baby orcs because they are going to grow up evil ;-).
I've seen far more 'what if' musings from my players when we played SR then when we played D&D, due to the familiarity folks tend to get more creative. Also even if your the equivalent to a 20th level character your still a nobody in the eyes of the worlds Mega Corporations, still street scum they can hire to do their dirty work, and maybe try to kill you afterwards (and they could actually succeed). SR also seems to lend itself a lot better to intrigue, stealth, and diplomacy then just running the 'dungeon' from one fight to another. Don't get me wrong, you can do that, but not doing that is just as viable and is rewarded in the same way. You can survive a lot better if no bullets are flying around for one to find your squishy spots...
I like how you can have 'big' stuff and actually keep it, even from character creation. If I want to start the game with a 320,000¥ limousine or a bloody (attack) helicopter, I can. Do I want bound instead of summoned Spirits/Elementals, I can do that. Money is scarce, but things are important. No bags of gold pieces lying around, but stripping the gang that ambushed you of everything usable is very, very nice! We need a car, we can 'borrow' an APC from the parking lot...
Your not playing a character that is Good or Evil, you can be anything you want, do anything you want. But carrying that assault cannon into that mall is going to have consequences or not if you have skilled friends that think ahead (like hacking the security systems)...
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