Shadowrun / Cyberpunk D20?


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Thank you for that insightful reply. Yeah, I thought of that.

I meant, will there be anything a little less generalized – and more specific for the genre?

I don’t relish the thought of trying to re-invent the matrix or cybercombat.
 

Should be easy enough to use the regular combat system for cybercombat, just use the decks stats for things like to hit and initative. Thats all that Shadowrun 3e did anyway. Inventing a system of house rules for that couldn't take more than an hour. For magic, i'd probably steal from Shadowforce Archer since it depics Psi (magic) in a modern setting.

The tricky part is cyberware. Once someone does that i'm set.

I'm trying to come up with a d20 RIFTs too. Not sure how to work Mega Damage though.
 

Digital Burn

Well, the one that I know of is still in the development stages at the moment, and that is Living Room Games' Digital Burn which looks interesting. However, they're a bit slow on updating their site so you might want to e-mail their 'Info Guy' (who is both fast and courteous, I might add) about release dates.
 


Why wait for a release? I've been itched to move the Shadowrun concept into a Necromunda Hive World amd ditch the elves and dwarves for the kiths from Changeling.
 

Actually, if you want to take a loot at an interesting way to handle cyberware, take a look at the latest Dungeon/Polyhedron.

The Polyhedron setting for this issue is Mechwarrior/Batteltech stuff -- which is cool enough as it is, but I really like the way it handles cybernetics -- not as something you buy, although you can roleplay that -- but as a class -- characters with cybernetic implants take levels in Cyborg, a advanced/prestige class. Additional levels provide bigger and better options for cybernetic enhancements.

As or magic . . . that's one of the really, really cool things about the Shadowrun system. The idea that you don't have spell points at all, but have to resist drain based on the strength of the spell you cast . . . that always struck me as the coolest magic system out there.

BUT you could cobble together something for D20 pretty quickly. Use the base Sorcerer class -- but rather than giving them a number of spells per day, only use the spells know. Then, every time they cast a spell the sorcerer has to make a Spellcraft roll to resist the drain of the spell. The Roll would be DC 10 + spell level +caster level -- so a first level spell cast at first level would be DC 12, and a Third level spell cast at 5th level would be DC 18.

If they resist they take no stun, and can cast again. If they fail, they take subdual damage equal to caster level + spell level.

That's quick, but it just might work.

-rg
 

If I had to do a house-rules Cyberpunk, I probably wouldn’t bother with a magic system anyway. The things that I disliked about Shadowrun were all of the fantasy elements thrown into the game. Elves. Magic. Undead. Why? (Yeah, I know that I’m probably going to get my throat slashed for saying this on a D&D messageboard.)

Don’t get me wrong. I like going on a good ghoul-hunt just as much as the next guy. But it seems, I don't know, too much.

Cyberpunk, on the other hand, was fantasy-free – and it all seems to fit.


Thanks Khur. This looks promising.
 

Roland Delacroix said:

The tricky part is cyberware. Once someone does that i'm set.

I'm trying to come up with a d20 RIFTs too. Not sure how to work Mega Damage though.

Cyberware is simple, a series of modifications to a characters rolls. There was an excellent conversion of Alternity that handled CYberware quite well. I still have it in archive if you want it.

Megadamage is just as easy, qualified Damage Reduction. Only weapons of so many hit die can affect the item in question. Quick fix.

Jason
 

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