Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Shadowrun.DnD5 'DNA/DOA'
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenKarl" data-source="post: 7470064" data-attributes="member: 6801242"><p>After a short negotiation, the troll gangers agreed to the ‘parking fee’ of 50¥, and 100¥ more when the team returned (<em>30¥ for each team member</em>) and quickly unload the van of their gear. By the time Ntensity returns his astral scouting the group has started donning their chemical suits and gas masks. When that is done there was a minor complication of getting Fluffy down into the tunnel itself but the troll was able to simply pick the drone up and carrying it one-handed down the latter, which was not far especially for someone over eight feet tall. </p><p></p><p>That settled the team made their way through the old tunnels. They all note that there has been little maintenance down here for many long years. Some of the concrete has cracked so badly that there are large section of the ceilings and walls that have collapsed. Not enough to impede the team’s movement.</p><p></p><p>After 40 some minutes of following the map AR overlay the team found themselves at section of the wall where the ‘workout’ part of the mission needed to start. Taking turns with the tools provided the team broke through the wall after about an hour. All were covered in sweat and dirt by the end but a large section of the plastisteel security wall was now visible. With ample applications from the catalyst sprayer cans the plastisteel started to almost instantly bumble and break down. Within five minutes most of it had dissolved and the team was able to easily pull the rest of it away revealing a thin metal vent siding behind it. </p><p></p><p>Breaking that open was fairly easy and beyond was a dark ventilation tunnel. This system seemed fairly large, but even so, Ntensity figured it would be a tight fit for him to try and go very far through it. There was reddish flashing lights coming through a grating opening about twenty feet to the west while towards the east the tunnel turned sharply ninety degrees to the south about thirty feet away… </p><p></p><p>[gm]As I mentioned wanted to move it right up to the adventure, so hope this was cool. When traveling through the tunnel you can all make Perception checks if you wanted…</p><p>[sblock=DC 10]These tunnels are in very poor repair but you don’t think they are going to collapse any time soon. There is a lot of rotten garbage and rats down here.[/sblock]</p><p>[sblock=DC 15]These tunnels are in very poor repair but you hope they will not collapse on you even though you have noticed there they have in fact collapsed in some places. Luckily the map provided by Mr. Johnson seems to follow the most direct and least damaged section of these tunnels. There are a lot of ill looking garbage and debris, whose origins you don’t want to think too hard about, down here. Lots of rats also. You also think that you spotted at least one or two metahuman farther back in the tunnels. Probably squatters. Whomever they were they seem to be avoiding your team, moving away from you.[/sblock]</p><p>[sblock=DC 20] These tunnels are in very poor repair but you hope they will not collapse on you even though you have noticed there they have in fact collapsed in some places. Luckily the map provided by Mr. Johnson seems to follow the most direct and least damaged section of these tunnels. There are a lot of ill looking garbage and debris, whose origins you don’t want to think too hard about, down here. Lots of rats also. You also think that you spotted two metahumans down here, farther down one side tunnel. You think they were orks but are not 100% sure as when they saw the team’s lights they fled farther back and deeper into the storm drain systems. You are fairly confident they wanted nothing to do with you or your team or anyone else for that matter.[/sblock]</p><p></p><p>Once in the ventilation duct you can go towards the grating/access point to the west which is about 20 feet away or go to the east and see what might be down that direction.[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7470064, member: 6801242"] After a short negotiation, the troll gangers agreed to the ‘parking fee’ of 50¥, and 100¥ more when the team returned ([i]30¥ for each team member[/i]) and quickly unload the van of their gear. By the time Ntensity returns his astral scouting the group has started donning their chemical suits and gas masks. When that is done there was a minor complication of getting Fluffy down into the tunnel itself but the troll was able to simply pick the drone up and carrying it one-handed down the latter, which was not far especially for someone over eight feet tall. That settled the team made their way through the old tunnels. They all note that there has been little maintenance down here for many long years. Some of the concrete has cracked so badly that there are large section of the ceilings and walls that have collapsed. Not enough to impede the team’s movement. After 40 some minutes of following the map AR overlay the team found themselves at section of the wall where the ‘workout’ part of the mission needed to start. Taking turns with the tools provided the team broke through the wall after about an hour. All were covered in sweat and dirt by the end but a large section of the plastisteel security wall was now visible. With ample applications from the catalyst sprayer cans the plastisteel started to almost instantly bumble and break down. Within five minutes most of it had dissolved and the team was able to easily pull the rest of it away revealing a thin metal vent siding behind it. Breaking that open was fairly easy and beyond was a dark ventilation tunnel. This system seemed fairly large, but even so, Ntensity figured it would be a tight fit for him to try and go very far through it. There was reddish flashing lights coming through a grating opening about twenty feet to the west while towards the east the tunnel turned sharply ninety degrees to the south about thirty feet away… [gm]As I mentioned wanted to move it right up to the adventure, so hope this was cool. When traveling through the tunnel you can all make Perception checks if you wanted… [sblock=DC 10]These tunnels are in very poor repair but you don’t think they are going to collapse any time soon. There is a lot of rotten garbage and rats down here.[/sblock] [sblock=DC 15]These tunnels are in very poor repair but you hope they will not collapse on you even though you have noticed there they have in fact collapsed in some places. Luckily the map provided by Mr. Johnson seems to follow the most direct and least damaged section of these tunnels. There are a lot of ill looking garbage and debris, whose origins you don’t want to think too hard about, down here. Lots of rats also. You also think that you spotted at least one or two metahuman farther back in the tunnels. Probably squatters. Whomever they were they seem to be avoiding your team, moving away from you.[/sblock] [sblock=DC 20] These tunnels are in very poor repair but you hope they will not collapse on you even though you have noticed there they have in fact collapsed in some places. Luckily the map provided by Mr. Johnson seems to follow the most direct and least damaged section of these tunnels. There are a lot of ill looking garbage and debris, whose origins you don’t want to think too hard about, down here. Lots of rats also. You also think that you spotted two metahumans down here, farther down one side tunnel. You think they were orks but are not 100% sure as when they saw the team’s lights they fled farther back and deeper into the storm drain systems. You are fairly confident they wanted nothing to do with you or your team or anyone else for that matter.[/sblock] Once in the ventilation duct you can go towards the grating/access point to the west which is about 20 feet away or go to the east and see what might be down that direction.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Shadowrun.DnD5 'DNA/DOA'
Top