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Shadowrun.DnD5 'DNA/DOA'
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<blockquote data-quote="GreenKarl" data-source="post: 7476715" data-attributes="member: 6801242"><p>NTensity’s cursed mutter turns into an incantation that blows a large hole in the thin metal of the vent allowing an excellent view of the floor below. At almost the same instant, Juno blows a hole in the head of the monstrosity before her. It pitches back violently and it falls with a solid thud on the floor below, brains and blood spilling outward. Davos easily made it back to find a large hole in the floor and can easily jump down if he wanted. Diggs and Fluffy both hold their fire as the creatures head quickly disappeared after the cyber-ops shot and Sovereign points his pistol down the hole the troll shaman had just made…</p><p></p><p>As the ringing in the teams ears starts fading more growls and roars can be heard down the hallway…</p><p></p><p>[gm]Round 1 </p><p>Mutants -20 </p><p>NTensity -18</p><p>Juno -16</p><p>Davos - 8</p><p>Diggs - 3</p><p>Sovereign -3</p><p></p><p>[sblock=Rolls and Results]For NTensity, remember Armor Class is not just hitting something but also being able to dealing damage. I am fine with giving the troll advantage on the attack but the AC would normally be 12-15 I would think. Check <a href="https://roll20.net/compendium/dnd5e/Objects#content" target="_blank">here</a> for striking objects. I’m am not going to worry about it this time but next you still need an Magical Attack Roll to hit, but inanimate objects might be at advantage. You still succeed. 28 is more than enough to smash though the thin metal. You can use you Athletics check to move down to the floor if you want to next round or you could try and Acrobatics check DC 10 to jump down to the floor as your move action. Failure deals 1d6 damage (hardness applies) and you fall prone.</p><p></p><p>Juno only needs the first shot to kill the mutant (HP 22 with 2 hardiness verses bullets)</p><p></p><p>Davos can jump down through the hole NTensity create and ‘Ready’ his action if he wants. He needs an Acrobatics DC 10 to jump to the floor without hurting himself (as part of his move) and to not be prone or he can spend his action to make an Athletics DC10 check to climb down to the floor. </p><p></p><p>Diggs and Fluffy can ‘Ready’ their actions also. Diggs can make an Athletics check (DC 10) to spend an action to get down to the floor. Fluffy is going to need help as ‘wheels’ don’t do climbing.</p><p></p><p>Sovereign is taking the ‘Ready’ action to shot anything hostile look the pops up in his line of sight, through the hole that NTensity made.[/sblock]</p><p>Actions? </p><p>NTenity still has a move action left. </p><p>Juno still has a move action left.</p><p>Devos has his Action still and some movement left.</p><p>Diggs and Fluffy have their full round still[/gm]</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7476715, member: 6801242"] NTensity’s cursed mutter turns into an incantation that blows a large hole in the thin metal of the vent allowing an excellent view of the floor below. At almost the same instant, Juno blows a hole in the head of the monstrosity before her. It pitches back violently and it falls with a solid thud on the floor below, brains and blood spilling outward. Davos easily made it back to find a large hole in the floor and can easily jump down if he wanted. Diggs and Fluffy both hold their fire as the creatures head quickly disappeared after the cyber-ops shot and Sovereign points his pistol down the hole the troll shaman had just made… As the ringing in the teams ears starts fading more growls and roars can be heard down the hallway… [gm]Round 1 Mutants -20 NTensity -18 Juno -16 Davos - 8 Diggs - 3 Sovereign -3 [sblock=Rolls and Results]For NTensity, remember Armor Class is not just hitting something but also being able to dealing damage. I am fine with giving the troll advantage on the attack but the AC would normally be 12-15 I would think. Check [URL="https://roll20.net/compendium/dnd5e/Objects#content"]here[/URL] for striking objects. I’m am not going to worry about it this time but next you still need an Magical Attack Roll to hit, but inanimate objects might be at advantage. You still succeed. 28 is more than enough to smash though the thin metal. You can use you Athletics check to move down to the floor if you want to next round or you could try and Acrobatics check DC 10 to jump down to the floor as your move action. Failure deals 1d6 damage (hardness applies) and you fall prone. Juno only needs the first shot to kill the mutant (HP 22 with 2 hardiness verses bullets) Davos can jump down through the hole NTensity create and ‘Ready’ his action if he wants. He needs an Acrobatics DC 10 to jump to the floor without hurting himself (as part of his move) and to not be prone or he can spend his action to make an Athletics DC10 check to climb down to the floor. Diggs and Fluffy can ‘Ready’ their actions also. Diggs can make an Athletics check (DC 10) to spend an action to get down to the floor. Fluffy is going to need help as ‘wheels’ don’t do climbing. Sovereign is taking the ‘Ready’ action to shot anything hostile look the pops up in his line of sight, through the hole that NTensity made.[/sblock] Actions? NTenity still has a move action left. Juno still has a move action left. Devos has his Action still and some movement left. Diggs and Fluffy have their full round still[/gm] [/QUOTE]
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