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Shadowrun.DnD5 'DNA/DOA'
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<blockquote data-quote="Shayuri" data-source="post: 7493298" data-attributes="member: 4936"><p>Cursing under her breath, Juno came in hot, drawing her combat knife as she went. Her augmented reflexes let her move in a blur, delivering a stab, followed up by a knee strike that could break a normal man's arm, then a downward swinging slash and a final kick that thrust her back away from the mutated troll again!</p><p></p><p>(To avoid disad, coming into melee. Moving 15' gives advantage on attacks. Two knife attacks, with an extra Unarmed attack on each. After rolls, I believe that's 4 hits for a total of 32 damage. Juno then Crafty Actions to disengage and finishes movement back 15')</p><p></p><p>Knife Attack: 23 [1d20=17] or 15 [1d20=9] for 5 [1d6=1] </p><p>Unarmed Attack: 21 [1d20=15] or 18 [1d20=12] for 9 [1d6=5] </p><p>Knife Attack: 25 [1d20=19] or 16 [1d20=10] for 9 [1d6=5] </p><p>Unarmed Attack: 14 [1d20=8] or 22 [1d20=16] for 9 [1d6=5]</p><p></p><p>[sblock=Orokos roll]<a href="http://orokos.com/roll/660676" target="_blank">Martial Arts Attack Sequence vs Troll</a>: <u>4#1d20+6</u> <strong>23</strong> <strong>21</strong> <strong>25</strong> <strong>14</strong> <u>4#1d20+6</u> <strong>15</strong> <strong>18</strong> <strong>16</strong> <strong>22</strong> <u>4#1d6+4</u> <strong>5</strong><strong>...</strong></p><p></p><p>Note - there is a die roll before this on Orokos where I didn't enter the correct codes, and it only rolled one set of d20's 4 times. Rather than try to fix it by manually rerolling a bunch of dice, I just figured I'd roll the whole sequence again with the right codes.[/sblock]</p><p></p><p>[sblock=Oops, forum die roller can't take what Juno can dish out]Knife 1 [roll0] or [roll1] for [roll2]</p><p>Unarmed 1 [roll3] or [roll4] for [roll5]</p><p>Knife 2 [roll6] or [roll7] for [roll8]</p><p>Unarmed 2 [roll9] or [roll10] for [roll11] )[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7493298, member: 4936"] Cursing under her breath, Juno came in hot, drawing her combat knife as she went. Her augmented reflexes let her move in a blur, delivering a stab, followed up by a knee strike that could break a normal man's arm, then a downward swinging slash and a final kick that thrust her back away from the mutated troll again! (To avoid disad, coming into melee. Moving 15' gives advantage on attacks. Two knife attacks, with an extra Unarmed attack on each. After rolls, I believe that's 4 hits for a total of 32 damage. Juno then Crafty Actions to disengage and finishes movement back 15') Knife Attack: 23 [1d20=17] or 15 [1d20=9] for 5 [1d6=1] Unarmed Attack: 21 [1d20=15] or 18 [1d20=12] for 9 [1d6=5] Knife Attack: 25 [1d20=19] or 16 [1d20=10] for 9 [1d6=5] Unarmed Attack: 14 [1d20=8] or 22 [1d20=16] for 9 [1d6=5] [sblock=Orokos roll][url=http://orokos.com/roll/660676]Martial Arts Attack Sequence vs Troll[/url]: [u]4#1d20+6[/u] [b]23[/b] [b]21[/b] [b]25[/b] [b]14[/b] [u]4#1d20+6[/u] [b]15[/b] [b]18[/b] [b]16[/b] [b]22[/b] [u]4#1d6+4[/u] [b]5[/b][b]...[/b] Note - there is a die roll before this on Orokos where I didn't enter the correct codes, and it only rolled one set of d20's 4 times. Rather than try to fix it by manually rerolling a bunch of dice, I just figured I'd roll the whole sequence again with the right codes.[/sblock] [sblock=Oops, forum die roller can't take what Juno can dish out]Knife 1 [roll0] or [roll1] for [roll2] Unarmed 1 [roll3] or [roll4] for [roll5] Knife 2 [roll6] or [roll7] for [roll8] Unarmed 2 [roll9] or [roll10] for [roll11] )[/sblock] [/QUOTE]
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