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Shadowrun v4 - Your Experience
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<blockquote data-quote="Chiaroscuro23" data-source="post: 3593574" data-attributes="member: 15371"><p>In a lot of ways it's like D&D 3e: a much better iteration of an old favorite that some grognards bash online for changing.</p><p></p><p>As compared to D&D, it has a disadvantage in putting all the complexity right up front: creating an SR PC is more like creating a 15th level PC than creating a 1st level PC, both in terms of time to spend all those points (much worse for gear-heavy characters) and in terms of needing to know how the system works when designing them. We found the chapter layout extremely unintuitive when generating PCs for the first time. Each player will definitely want their own book.</p><p></p><p>Combat can be dangerous, but we played many sessions without any PC dying, which was nice. Like D&D it's rules-heavy. It can bog down pretty badly if you're a look-stuff-up type and not a just-wing-it type. (Actual Play example: at one point I fired a grenade from one moving boat onto another moving boat, using the airburst feature. Must've been 10-15 minutes of book checking. This was unusual, but even regular hacking tasks produced lots of looking up.) </p><p></p><p>I'm fond of this review: <a href="http://www.rpg.net/reviews/archive/11/11661.phtml" target="_blank">http://www.rpg.net/reviews/archive/11/11661.phtml</a></p></blockquote><p></p>
[QUOTE="Chiaroscuro23, post: 3593574, member: 15371"] In a lot of ways it's like D&D 3e: a much better iteration of an old favorite that some grognards bash online for changing. As compared to D&D, it has a disadvantage in putting all the complexity right up front: creating an SR PC is more like creating a 15th level PC than creating a 1st level PC, both in terms of time to spend all those points (much worse for gear-heavy characters) and in terms of needing to know how the system works when designing them. We found the chapter layout extremely unintuitive when generating PCs for the first time. Each player will definitely want their own book. Combat can be dangerous, but we played many sessions without any PC dying, which was nice. Like D&D it's rules-heavy. It can bog down pretty badly if you're a look-stuff-up type and not a just-wing-it type. (Actual Play example: at one point I fired a grenade from one moving boat onto another moving boat, using the airburst feature. Must've been 10-15 minutes of book checking. This was unusual, but even regular hacking tasks produced lots of looking up.) I'm fond of this review: [url]http://www.rpg.net/reviews/archive/11/11661.phtml[/url] [/QUOTE]
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