Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun v4 - Your Experience
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ridley's Cohort" data-source="post: 3595154" data-attributes="member: 545"><p>I would call that a feature.</p><p></p><p>In early editions (long time since I played SR), the difference between TN 5 and TN 6 was way too large. A small additional penalty turned a sure thing into an extremely iffy test. In play, I once created a Decker who was literally waltzed through Red-5 systems, but sometimes broke a sweat against Orange-6.</p><p></p><p>Tests that vary in both the TN and the number of successes is too cumbersome for 99% of the players and GMs out there IMNSHO. TN mods are just too coarse. </p><p></p><p>It would be like playing D&D where the DM never gave a +1 or +2 or +4 circumstance modifier, but only gave out a +8 or +16 modifiers. While a DM might choose to be stingy with applying such mods at all, ShadowRun mechanics have always applied modifiers rather liberally. </p><p></p><p>I am willing to accept that PCs can simply succeed at seemingly impossible things. Even a starting runner is dangerous enough to not feel out of place standing next to James Bond. SR has always started its PCs at the D&D equivalent of 9th level IMHO.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3595154, member: 545"] I would call that a feature. In early editions (long time since I played SR), the difference between TN 5 and TN 6 was way too large. A small additional penalty turned a sure thing into an extremely iffy test. In play, I once created a Decker who was literally waltzed through Red-5 systems, but sometimes broke a sweat against Orange-6. Tests that vary in both the TN and the number of successes is too cumbersome for 99% of the players and GMs out there IMNSHO. TN mods are just too coarse. It would be like playing D&D where the DM never gave a +1 or +2 or +4 circumstance modifier, but only gave out a +8 or +16 modifiers. While a DM might choose to be stingy with applying such mods at all, ShadowRun mechanics have always applied modifiers rather liberally. I am willing to accept that PCs can simply succeed at seemingly impossible things. Even a starting runner is dangerous enough to not feel out of place standing next to James Bond. SR has always started its PCs at the D&D equivalent of 9th level IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun v4 - Your Experience
Top