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Shadowrun v4 - Your Experience
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<blockquote data-quote="kigmatzomat" data-source="post: 3599209" data-attributes="member: 9254"><p>Gear conversion isn't too bad but there are a few bumps. Most Sr4 cyber is actually lower essence than SR1-3. Which is good because they got rid of Bioindex. Bio & cyber both draw from the Essence stat using a formula. The larger of the two (bio or cyber) plus half the smaller. So if you have a sam that started with 5.8 points of bio and 5.5 points of cyber, after you do the essence re-costing they might have say 4.1 pts of bio and 3.5 cyber. That would become 4.1 + 3.5/2 = 5.85 Essence. </p><p></p><p>Some sams will need to cut down on gear to avoid dying. It's nothing new, I've had sams that were maxed out have to eliminate tech at version changes before. </p><p></p><p></p><p></p><p></p><p>SR4 includes initiation in the main book and there is the Street Magic supplement out which covers about 90% of the optional SR3 mechanics. It should be painless on the whole.</p><p></p><p>Skill conversion is the hard one. I think there is a supplement on the FanPro site (shadowrunprg.com) that addresses the process. It isn't impossible but it's not perfect. Probably on par with the SR2->SR3 conversion. </p><p></p><p>In all honesty, we tended to rebuild characters during edition changes. Start from scratch and add X Karma and Y nuyen. It gives us a better view of the system. Plus it cuts down the bickering when one character gets screwed by the conversion process while someone else gets a boost.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3599209, member: 9254"] Gear conversion isn't too bad but there are a few bumps. Most Sr4 cyber is actually lower essence than SR1-3. Which is good because they got rid of Bioindex. Bio & cyber both draw from the Essence stat using a formula. The larger of the two (bio or cyber) plus half the smaller. So if you have a sam that started with 5.8 points of bio and 5.5 points of cyber, after you do the essence re-costing they might have say 4.1 pts of bio and 3.5 cyber. That would become 4.1 + 3.5/2 = 5.85 Essence. Some sams will need to cut down on gear to avoid dying. It's nothing new, I've had sams that were maxed out have to eliminate tech at version changes before. SR4 includes initiation in the main book and there is the Street Magic supplement out which covers about 90% of the optional SR3 mechanics. It should be painless on the whole. Skill conversion is the hard one. I think there is a supplement on the FanPro site (shadowrunprg.com) that addresses the process. It isn't impossible but it's not perfect. Probably on par with the SR2->SR3 conversion. In all honesty, we tended to rebuild characters during edition changes. Start from scratch and add X Karma and Y nuyen. It gives us a better view of the system. Plus it cuts down the bickering when one character gets screwed by the conversion process while someone else gets a boost. [/QUOTE]
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