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Shadows Descending - Part 1
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<blockquote data-quote="AmorFati" data-source="post: 2584295" data-attributes="member: 33618"><p>Trying to figure out what makes the noice, Slizz soon realize that this is <em>not </em> dogs of wolves. What they are however, she does not know.</p><p></p><p>As Bendith close on the snarling, the sounds suddenly disapear. A few moments later you hear some low, menacing growls followed by thrashing, coming towards you. Did they catch the scent? Judging by the wind, they shouldn't. By the sound they're rapidly closing on you.</p><p></p><p>[sblock]Krusk: Please post your character in the <a href="http://www.enworld.org/forums/showthread.php?t=143075" target="_blank">RG thread</a>!</p><p></p><p>Bendith is about 60 ft. away from the party at this point, invisible and airborne. Siam is about 20 ft behind Bendith, in the air and among the trees. The rest of you are standing on the trail, and can all hear the <em>things </em> approaching. They will reach you in about 2 rounds, so you might be able to throw up an ambush of some sort, perhaps.</p><p></p><p>Initiative:</p><p>Round 1</p><p>22 - Grymsnarl</p><p>21 - Slizz</p><p>20 - Torsak</p><p>19 - Enemies</p><p>19 - Bendith </p><p>18 - Anderos</p><p>10 - Siam</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="AmorFati, post: 2584295, member: 33618"] Trying to figure out what makes the noice, Slizz soon realize that this is [I]not [/I] dogs of wolves. What they are however, she does not know. As Bendith close on the snarling, the sounds suddenly disapear. A few moments later you hear some low, menacing growls followed by thrashing, coming towards you. Did they catch the scent? Judging by the wind, they shouldn't. By the sound they're rapidly closing on you. [sblock]Krusk: Please post your character in the [URL=http://www.enworld.org/forums/showthread.php?t=143075]RG thread[/URL]! Bendith is about 60 ft. away from the party at this point, invisible and airborne. Siam is about 20 ft behind Bendith, in the air and among the trees. The rest of you are standing on the trail, and can all hear the [I]things [/I] approaching. They will reach you in about 2 rounds, so you might be able to throw up an ambush of some sort, perhaps. Initiative: Round 1 22 - Grymsnarl 21 - Slizz 20 - Torsak 19 - Enemies 19 - Bendith 18 - Anderos 10 - Siam [/sblock] [/QUOTE]
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