As my campaign nears an end, I will finally have an opportunity to play a PC. I have interest in running a Protector Shaman as the party leader, but have come to realize that it is the most confusing thing ever. Various questions below will greatly improve my understanding on how this character actually plays. Any help would be greatly appreciated.
Call Spirit Companion says that "When you take a move action, you can also move the spirit a number of squares equal to your speed". I assume this movement provokes opportunity attacks against the spirit.
1) Can I move the Shaman 6 squares, but use my move action for the spirit to shift 1 square? Or is the companion limited to a literal move action rather than move equivalent actions.
2) If my shaman takes a move equivalent action such as standing up from prone, am I permitted to move my spirit up to my characters speed?
3) Does the spirit provide combat advantage to my allies when flanking? If not, when my shaman then attacks with a melee spirit 1 power while flanking with only the spirit companion and a different ally, does this mean I don't get +2 to my attacks? <I assume the companion doesn't grant CA at all, and as such the shaman in actual play often fights beside his spirit>
4) Does the spirit companion gain any of my resistances/vulnerabilities/immunities? <I assume it doesn't as there is no mention of such things, only that it has my defenses>
5) Is the spirit immune to all conditions/zones/utility buffs targeting it?
As an example, if the spirit companion attacks from within a zone created from the Battle Standard of the Vanguard granting +1 attack rolls and the Shaman is outside of the zone. Does the attack gain this bonus or not? If the roles are reversed and the shaman is in the zone but the spirit is not, does this change anything when it comes to melee spirit powers?
6) Is the spirit companion considered a creature, an ally, or simply a conjuration for the purposes of determining targets and friendly fire?
7) Do monsters clearly realize this is a conjured spirit and as such a minor threat relative to the actual PC's? Or would they be as inclined to attack it as they would say a Ranger's Beast Companion?
8) Do monsters know that area attacks and bursts are not effective from the get go, or would they only learn this after trying such attacks?
That's all I can think of for now. Any other proactive answers to Shaman/spirit problems DM's have had to adjudicate can only be helpful.
Call Spirit Companion says that "When you take a move action, you can also move the spirit a number of squares equal to your speed". I assume this movement provokes opportunity attacks against the spirit.
1) Can I move the Shaman 6 squares, but use my move action for the spirit to shift 1 square? Or is the companion limited to a literal move action rather than move equivalent actions.
2) If my shaman takes a move equivalent action such as standing up from prone, am I permitted to move my spirit up to my characters speed?
3) Does the spirit provide combat advantage to my allies when flanking? If not, when my shaman then attacks with a melee spirit 1 power while flanking with only the spirit companion and a different ally, does this mean I don't get +2 to my attacks? <I assume the companion doesn't grant CA at all, and as such the shaman in actual play often fights beside his spirit>
4) Does the spirit companion gain any of my resistances/vulnerabilities/immunities? <I assume it doesn't as there is no mention of such things, only that it has my defenses>
5) Is the spirit immune to all conditions/zones/utility buffs targeting it?
As an example, if the spirit companion attacks from within a zone created from the Battle Standard of the Vanguard granting +1 attack rolls and the Shaman is outside of the zone. Does the attack gain this bonus or not? If the roles are reversed and the shaman is in the zone but the spirit is not, does this change anything when it comes to melee spirit powers?
6) Is the spirit companion considered a creature, an ally, or simply a conjuration for the purposes of determining targets and friendly fire?
7) Do monsters clearly realize this is a conjured spirit and as such a minor threat relative to the actual PC's? Or would they be as inclined to attack it as they would say a Ranger's Beast Companion?
8) Do monsters know that area attacks and bursts are not effective from the get go, or would they only learn this after trying such attacks?
That's all I can think of for now. Any other proactive answers to Shaman/spirit problems DM's have had to adjudicate can only be helpful.