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General Tabletop Discussion
*Pathfinder & Starfinder
Shaman/Spirit Rules Questions - so confusing!
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<blockquote data-quote="Teemu" data-source="post: 5162881" data-attributes="member: 30788"><p>I'll try my best...</p><p></p><p>1) They don't provoke OAs as far as I know since they're not proper creatures, just conjurations. So shifting doesn't apply to them.</p><p></p><p>2) I'd say yeah.</p><p></p><p>3) No, the spirit can't flank, unless you have a certain power(s?). I don't think taking the shaman himself to melee is a good tactic (though I'm no expert on this).</p><p></p><p>4) Not temporary effects, no. Not sure about permanent (I'd say yes).</p><p></p><p>5) I believe it is immune to all effects that don't specifically target conjurations and spirit companions. It can be attacked by melee and ranged attacks. If the shaman has a buff, I believe the spirit melee powers gain that bonus.</p><p></p><p>6) I think it's just a conjuration. Since it's immune to area effects, friendly fire shouldn't be a problem.</p><p></p><p>7) I think this should depend on the specific monster. Note that the shaman will take damage if a melee or a ranged attack disrupts it and destroys it.</p><p></p><p>8) Same as 7.</p><p></p><p>Basically, you should stress that spirit companions are conjurations, not proper creatures (as far as game mechanics go). They don't flank, they're not susceptible to area attacks, they don't shift or provoke OAs (they just move like a floating ball of fire would move). I think they can even move vertically, although I guess that's up for debate. At least I'd grant them that ability if the party lacks ranged attacks and faces flyers or monsters otherwise out of reach.</p><p></p><p>Once you get the hang of it, they're not that complicated. It's a very tactical class, that's for sure. Remember that Spirit's Shield's healing is an effect, so it will happen even if you miss. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, instead of moving the spirit, you can just resummon it as a minor action in a new square.</p></blockquote><p></p>
[QUOTE="Teemu, post: 5162881, member: 30788"] I'll try my best... 1) They don't provoke OAs as far as I know since they're not proper creatures, just conjurations. So shifting doesn't apply to them. 2) I'd say yeah. 3) No, the spirit can't flank, unless you have a certain power(s?). I don't think taking the shaman himself to melee is a good tactic (though I'm no expert on this). 4) Not temporary effects, no. Not sure about permanent (I'd say yes). 5) I believe it is immune to all effects that don't specifically target conjurations and spirit companions. It can be attacked by melee and ranged attacks. If the shaman has a buff, I believe the spirit melee powers gain that bonus. 6) I think it's just a conjuration. Since it's immune to area effects, friendly fire shouldn't be a problem. 7) I think this should depend on the specific monster. Note that the shaman will take damage if a melee or a ranged attack disrupts it and destroys it. 8) Same as 7. Basically, you should stress that spirit companions are conjurations, not proper creatures (as far as game mechanics go). They don't flank, they're not susceptible to area attacks, they don't shift or provoke OAs (they just move like a floating ball of fire would move). I think they can even move vertically, although I guess that's up for debate. At least I'd grant them that ability if the party lacks ranged attacks and faces flyers or monsters otherwise out of reach. Once you get the hang of it, they're not that complicated. It's a very tactical class, that's for sure. Remember that Spirit's Shield's healing is an effect, so it will happen even if you miss. :) Also, instead of moving the spirit, you can just resummon it as a minor action in a new square. [/QUOTE]
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Shaman/Spirit Rules Questions - so confusing!
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