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General Tabletop Discussion
*Pathfinder & Starfinder
Shaman/Spirit Rules Questions - so confusing!
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<blockquote data-quote="DracoSuave" data-source="post: 5163085" data-attributes="member: 71571"><p>The effect of Call Spirit Companion is not a creature, so it cannot trigger opportunity attacks.</p><p></p><p></p><p></p><p>The Spirit Companion does not take any move actions. And there is no such thing as a 'literal move action' (That is called the 'Walk' action.) The spirit companion simply moves to the new location.</p><p></p><p>You -can- move 6 squares, and move the companion 1 square, and this does not provoke opportunity actions because, again, the companion is not a creature.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>Only allies can flank. Only creatures can be allies. A spirit companion cannot (by default) flank. (There is a power that is specifically an exception)</p><p></p><p></p><p></p><p>The spirit companion is immune to -everything- except for damage from ranged and melee attacks, and abilities that explicitly affect conjurations. It mentions this directly in the power.</p><p></p><p></p><p></p><p>The spirit doesn't make attacks, and cannot be affected by any effect. The shaman makes attacks, the spirit does not. As such, if the shaman gets a bonus to the attack, then powers he uses with the spirit keyword get those bonuses, just like any other power he uses.</p><p></p><p></p><p></p><p>The spirit is not a creature, nor an ally. It is a conjuration. However, the exception is explicit that it can be targeted by any ranged or melee attack. In such a case, only damage counts, and only if it's above the stated threshold. And if it is, the conjuration ends, and if it is not, nothing happens.</p><p></p><p></p><p></p><p>That is a question for DMs. I run it that it depends on the monster's knowledge and intellegence, but that the shaman can do things to affect that (Bluff checks, for example.)</p><p></p><p></p><p></p><p>Ask the DM.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5163085, member: 71571"] The effect of Call Spirit Companion is not a creature, so it cannot trigger opportunity attacks. The Spirit Companion does not take any move actions. And there is no such thing as a 'literal move action' (That is called the 'Walk' action.) The spirit companion simply moves to the new location. You -can- move 6 squares, and move the companion 1 square, and this does not provoke opportunity actions because, again, the companion is not a creature. Yes. Only allies can flank. Only creatures can be allies. A spirit companion cannot (by default) flank. (There is a power that is specifically an exception) The spirit companion is immune to -everything- except for damage from ranged and melee attacks, and abilities that explicitly affect conjurations. It mentions this directly in the power. The spirit doesn't make attacks, and cannot be affected by any effect. The shaman makes attacks, the spirit does not. As such, if the shaman gets a bonus to the attack, then powers he uses with the spirit keyword get those bonuses, just like any other power he uses. The spirit is not a creature, nor an ally. It is a conjuration. However, the exception is explicit that it can be targeted by any ranged or melee attack. In such a case, only damage counts, and only if it's above the stated threshold. And if it is, the conjuration ends, and if it is not, nothing happens. That is a question for DMs. I run it that it depends on the monster's knowledge and intellegence, but that the shaman can do things to affect that (Bluff checks, for example.) Ask the DM. [/QUOTE]
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Shaman/Spirit Rules Questions - so confusing!
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