Napftor
Explorer
Don't treat them right, and they might just come back to haunt you! There's a nifty little pdf I wrote (yeah, this is a shameless plug thread) called Substandard Magic Items that I wrote for Ronin Arts here: Substandard Magic Items
Here's the official blurb: "This PDF takes the concept of scroll mishaps and applies it to magic items in general. Scroll mishaps occur when a user tries to cast a spell beyond his current ability (i.e. when his reach exceeds his grasp, although the opportunity is there for success). Substandard magic items come at this from the other direction – competent spellcasters use shortcuts and inferior components to arrive at a cheaper, yet fallible, magic item. These casters have the ability to create a normal item yet they either cannot or choose not to.
This PDF includes rules for creating, using, and identifying substandard magic items. Whether you're in a rush the next time you craft a magic wand or the DM sneaks an inferior suit of magic armor into the next pile of treasure the rules in this PDF can lead to fun, sometimes disastrous results."
With substandard items, there is a chance of a backfire depending on the item's caster level. If a backfire is rolled (this is a percentage chance), the effect depends on the aura strength and prominent school of magic of the item. For example...
"Faint illusion: The user’s lips glow with a dull green radiance. Whenever he speaks, others only hear nonsense sounds. The user hears these sounds atop his own words but everyone else hears everything from bells and whistles to barnyard animals. This effect lasts for 1d4 hours. Besides being a nuisance, the user must also succeed a Concentration check (DC 10 + spell level) to cast a spell with a verbal component properly."
Is it just me, or are DMs always on the lookout for something to give the PCs a little zinger? No more need a carefully crafted monster be blown away by a wand of fireballs]. If you're looking for a product that has magic items straddling the line between wild and cursed, then this pdf is for you.
While I'm plugging away, I might as well mention that a new Freeport adventure I penned is also up for sale from Green Ronin (see sig) and a sourcebook for undead is being released shortly from Adamant Entertainment. The latter is entitled Dread Codex and features many monsters, spells, and magic items with a necromantic bent culled from OGC and updated where necessary to 3.5 rules. The monsters are a special treat as they feature sample treasures and a section called "In Your Campaign" where ideas are given to widen the creature's applications in your game.
OK, enough plugging.
Here's the official blurb: "This PDF takes the concept of scroll mishaps and applies it to magic items in general. Scroll mishaps occur when a user tries to cast a spell beyond his current ability (i.e. when his reach exceeds his grasp, although the opportunity is there for success). Substandard magic items come at this from the other direction – competent spellcasters use shortcuts and inferior components to arrive at a cheaper, yet fallible, magic item. These casters have the ability to create a normal item yet they either cannot or choose not to.
This PDF includes rules for creating, using, and identifying substandard magic items. Whether you're in a rush the next time you craft a magic wand or the DM sneaks an inferior suit of magic armor into the next pile of treasure the rules in this PDF can lead to fun, sometimes disastrous results."
With substandard items, there is a chance of a backfire depending on the item's caster level. If a backfire is rolled (this is a percentage chance), the effect depends on the aura strength and prominent school of magic of the item. For example...
"Faint illusion: The user’s lips glow with a dull green radiance. Whenever he speaks, others only hear nonsense sounds. The user hears these sounds atop his own words but everyone else hears everything from bells and whistles to barnyard animals. This effect lasts for 1d4 hours. Besides being a nuisance, the user must also succeed a Concentration check (DC 10 + spell level) to cast a spell with a verbal component properly."
Is it just me, or are DMs always on the lookout for something to give the PCs a little zinger? No more need a carefully crafted monster be blown away by a wand of fireballs]. If you're looking for a product that has magic items straddling the line between wild and cursed, then this pdf is for you.
While I'm plugging away, I might as well mention that a new Freeport adventure I penned is also up for sale from Green Ronin (see sig) and a sourcebook for undead is being released shortly from Adamant Entertainment. The latter is entitled Dread Codex and features many monsters, spells, and magic items with a necromantic bent culled from OGC and updated where necessary to 3.5 rules. The monsters are a special treat as they feature sample treasures and a section called "In Your Campaign" where ideas are given to widen the creature's applications in your game.
OK, enough plugging.

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