Napftor
Explorer
fafhrd said:EDIT: Reading through it now and it's great. Lots of ideas here.
Hey, fafhrd, mind if I use this line in my sig?
fafhrd said:EDIT: Reading through it now and it's great. Lots of ideas here.
I guess they would work for that too.Sorry about the miscommunication.
Hey, fafhrd, mind if I use this line in my sig?
fafhrd said:No problem. I see that my original question was less than clear. By the way, I think I'm going to adopt the rules wholesale. They add some real flavor and flexibility to items, both sorely lacking in the DMG boilerplate. I can see clever characters pulling off desperate gambits with these items.
Of course! I wish I'd given you something meatier to quote.![]()
Napftor said:"Faint illusion: The user’s lips glow with a dull green radiance. Whenever he speaks, others only hear nonsense sounds. The user hears these sounds atop his own words but everyone else hears everything from bells and whistles to barnyard animals. This effect lasts for 1d4 hours. Besides being a nuisance, the user must also succeed a Concentration check (DC 10 + spell level) to cast a spell with a verbal component properly."
Pinotage said:Napftor, consider it on my to-buy list! Looks great!![]()
Pinotage
Gnarlo said:Hell, I'll buy it just because someone has finally explained what happened to Damodar.