Felon said:
Yes, well, you know I did already address the shortcomings of that rationale you're espousing at some depth in my previous long-winded posts, so rather than re-hash, I'll only suggest you go back and check it out when you have a few minutes.
And _you_ can see my reply to Synicism.
Suffice to say, the big problem is that, just as with Synicism's dynamite scenario, just as with PEGShane's comments about a soldier shrugging off a direct hit from a tank round,
Nobody, as far as I know, has shown how a soldier can survive a direct hit with a tank round. Point me to where the hit point model mandates that taking X points of damage must be the result of a direct hit.
just as with my anecdote about characters jumping off a mountain because it's the shortest way down, is that character, having done the math. knows for certain that there's not a chance of dying.
1) Massive damage Fort save. Natural 1 always fails.
2) Hit points presume a character actively attempting to avoid the worst effects of an attack. Someone who jumps off a mountain in the knowledge that he has lots of hit points is, arguably, not actively attempting to avoid the worst effects of the attack, and therefore the hit point model doesn't apply. Spatula time.
3) The jump-off-a-cliff example is awfully, terribly old. It's so old it has hair. If this is the worst aspect of the model you can come up with, that would indicate it's actually doing rather well in the areas it's _supposed_ to model.
So much for drama. Some dastard pulls a gun on the hero, the hero sighs and walks across the room to take his shotgun down off the wall. "Well, nobody's shot at me today, so I have some dodging points to burn. You go ahead and start shooting. I gotta load this thing."![]()
How is this different to having, say, massive PD and DR in GURPS? Or any other mechanic by which a powerful character can avoid being hit by lesser characters?
Now, before everyone rushes to make some obtuse commennt about how the GM can arbitrarily override the rules in this situation and decide what happens in a given situation, but realize that in doing so you're just going off on a completely unrelated tangent. Here's my statement: d20's hit point system is a flawed and inadequate method for handling realistic or cinematic combat.
It is? I hadn't noticed.
Saying "a good DM would easilty handle it this way" or "a GM who lets that happen is dumb" doesn't refute my statement one tiny iota. It is irrelevant what a DM can or might do. If the system's adequate, the DM doesn't have to override it and make up house rules on the spot to keep things from getting goofy.
There's no such thing as a perfect model. Some models have more obvious holes than others, that's all.
Conan is a powerful character. In one story, a handful of guards catch Conan someplace that he shouldn't be. Does Conan just roll initiative and tear the guards apart? No. One of the guards has a crossbow leveled at him and Conan knows he's more than likely a dead man if he tries anything funny. He has to use his wits to wait for an opportunity to strike.
For every "stupid rules! Can't handle situation!" example, there is a counterexample. In this case, in _The Long Kiss Goodnight_, Geena Davis's character is involved in a standoff with a mook who has a gun pointed at her head. They argue for a bit, and then Davis slaps the gun out of the way, twists the mook's arm around, and uses his own gun to shoot two of his friends who were sneaking up on her. And you know what? I _like_ it like that.
In D&D, a couple of barbarians are sitting in a bar when they are surprised by four goons with crossbows. In a movie or novel, the characters might use a tactic like flipping over their table and using it as a makeshift mantlet, perhaps picking it up and using it to ram the guards. In D&D, the barbarians needn't bother thinking out a plan like that, they just rush the guards knowing that they can't be killed. In fact, the barbarians are somewhat foolish if they do use the makeshift-mantelet tactic, since in D&D it almost always better to do something offensive than defensive. Characters relying on hit points don't have to use their wits.
Have you actually played D&D at high levels, or like so many others, are you so hypnotised by hit points that you start believing it's nothing more than chop-chop-chop-kill?
In the last high-level outing I was in, our 13th-15th level party got our butts kicked by a derro necromancer and her uber-death slaad companion. Not once, but twice. In one battle, the slaad reduced the 170+ hp fighter to single digits twice (he got a heal spell in between), knocked the rogue and the archer (me) unconscious, and blinded half the party, before we teleported the hell out of there. In the next session, the necromancer's horde of wraiths and spectres swarmed us and took out the cleric, and we again had to teleport the hell out of there. We finally managed to take them down on the third go after a protracted session of planning out buffs, strategy, and similar things.
Tactics are VERY important at high level, possibly even more so at low level. And a character who focuses entirely on offense without looking at things like saves, AC and resistances better have a humongous initiative bonus, because if he doesn't take out the opposition in the first round, he's meat in the second round.
Interesting perspective. Let's do a field study. When you get a chance, run out to your local hobby shop and find how many published d20 products you can find that provide 15th-level parties with 1HD opponents to fight.
Do you always rely on other people to exercise your imagination for you?
Let's keep everyone posted on the results. I'm sure we'll find it enlightening how many dummies are making a living scaling every opponent in every encounter to the party's level.![]()
The DMG itself says that high-level characters should be given the opportunity to enjoy the powers they gain. That means being able to demonstrate that they are, indeed, badasses by comparison with the everyday people around them. Do you prefer to argue by what's in the core rules, or what's in various modules, most of which I don't give a whit about, and some authors of which don't even know half the rules anyway?
Oh, that's the answer! ROFL! Good one.
Your blustering technique needs work.
Any time I see some hero fighting on despite mortal wounds, I'll just think "Oh, he's got that feat from one of the splatbooks!" Heh. You're a real card.![]()
I know. You, however, have some catching up to do.
But wait a sec...Remain Conscious has Iron Will as a prerequisite, and that's hardly appropriate for Boramir, is it?![]()
Boromir can have Iron Will, and with his Wisdom of 9, he might still have a Will save of +4 at 10th level. Quick quiz: how useful is a +4 Will at that level? Answer: not very.
Wait, never mind. We'll just say he had a very low Wisdom score, and the Iron Will didn't compensate enough. Yeah, that works.
Indeed it does. You are enlightened. You can thank me later.
Hey, looks like the time I've spent with you guys must have unlocked the powers of spurious reasoning that lay hidden deep within me. Glad to see that this thread hasn't been entirely unproductive.![]()
Now I'm confused. Your reasoning is indeed spurious, but this fact hasn't been very well hidden. Am I missing something?