Re: Re: Continuing This Topic Drift
First of i want to say that this thread is mighty enlightening. Many ideas/opinions that will be useful later on, thanks folks for providing them!
Tsyr said:
Of course, you eventualy reach the point where you have to stop and ask "What's the point?".
For example, say I wanted to do a d20 Shadowrun. Mind you, that's the last thing I'd want to do, but theoreticly.
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I've been a SR fan since it's first edition, i can still remember the afternoon one of my gaming friends bought this 'radical new' RPG ('89). I really liked some of it's game mechanics (such as magic, d6 system, and damage) but it also had it's cumbersome aspects (can you remember the 1st ed. autofire rules?), many 'flaws' where 'corrected' with the 2nd ed. and again with the 3rd ed. But there are still cumbersome aspects to the aspects to SR3rd, just like there are cumbersome aspects to D&D3rd. The reason that my group doesn't play SR anymore has to do more with the cumbersome aspects of SR than it's setting (which we still love). I have to agree that the basics of SR are easily understood, but the details are not, it would take a major investment of time to learn them all (the many, many tables of modifiers). The advantage of D&D/D20/OGL is that it's basics are very well known (it's details are also directly based on the basics) and a lot of people play D&D (like) campaigns as their primary games.
A problem for a lot of RPGers is that of time to play, because these days a lot of RPGers are a somewhat older crowd. They either have a lot of work to do on their studies or are already working and/or already have a family. Playing RPGs takes up a decent amount of time, it's not just the gaming session, it's also reading the rulebooks, spending time on developing a character, etc. For GMs/DMs it's evn worse, you have to spent all that time on preparing your adventure, even if you use an excisting adventure, you have a major investment of time on your hands. And as i already said, a lot of RPGers play D&D (like) campaigns as their primary game, thus spending the additional time on a radical different game isn't often welcomed by people who don't have as much time as they did in high school. Especially if they do not really know wheter they like the game or not. IMHO one of the strengths of the OGL is that it's known by a large amount of people. If you yell "Make an initiative roll!", d&d players will throw their d20 die and add their initiative modifier, SR players will throw X amount of D6s and add X amount. Basic game mechanics are 'radically' different, and will need to be explained to D&D players.
The point of making a D20/OGL SR would not be to replace SR D6, but to open it's setting to new people that wouldn't normally buy the SR D6 version because for reason X (some explained above). If you look at the SR line you will notice that only the 79xx series are really rule books (primarily rules instead of fluf), the rest are source/rule-books (71xx series), sourcebooks (72xx seriess), or adventures (73xx series). If you did a SR D20 you would probably need to do the SR main rulebook as a OGL book and could use the D20 logo for the other rulebooks (the 79xx series would need to be ported to D20/OGL and be released as a seperate line). The other game books could be done dual statted.
One might say "Why would they want to do it?". It's rather simple, MONEY, as you might have seen in this thread, D20 sells and there are many people interested in SRD20. SR D20 would mean an influx of extra money (something SR really needs), because chances are that SR D20 would sell enough to support it self or could actually make a profit. SR D20 would need only a few basic books (which could and should be developed independately from the main line) and would use the rest of the main line of SR as the 'rounding out' of it's product line. Dual statted books shouldn't neccessarily be more expensive, mostly because it's a larger print run and should therefor be cheaper to produce, thus the complaints from 'mainstream' SRers that they are paying for material that they don't use would not really be true. The question would then be, would SR D20 take something away from 'pure' SR? IMO, no, it would not be for the mainstream SR audience, it would be for the people that don't play 'mainstream' SR.
Then you come to the design aspect of things. I've spent a large amount of time thinking (mostly at times when the only thing i could do was think ;-) up ways to make SR into a D20 compatible game. I've made designs based closely on D&D and designs that where very far removed from D&D (almost simulating the results from normal SR), the thing i've realized is that for SR D20 to become a success is to make comprimises. You have to brake D&D down to it's basic aspects and then use the most important aspects to create a D20 game, sure it wouldn't be exactly like SR D6, but you wouldn't want it to be exactly like SR D6 because people would then rather want to play SR D6, thus entirely defeating the whole purpose (appealing to a larger market).
After seeing and reading Spycraft (by AEG) i've seen that SR D20 can be done compatibly with D&D and still keep the feeling of a 'modern' game. I'm really now waiting for D20 Modern to see how WotC did it and deciding which of the two i like better...
My personal conclusion is that SR D20/OGL can be done and should be done, it wouldn't detract from the gaming experience from the current fans and would open the game up to new people, and most importantly for the publisher, it would make a profit! Only problem is that Rob Boyle has already made a statement that... A well read it your self:
From the Shadorun FAQ:
Are you going to publish a Shadowrun D20 system?
No. We have no interest in diving into the flood of D20 products since we are quite happy with the game system as it is. The Shadowrun system also does not mesh well with the character-class, hit-or-miss, no-levels-of-success D20 system.
I'll attempt to write an email argumenting the advantages and we'll see what happens. On the other hand, they don't have the the sole right to publish D&D/cyberpunk like roleplaying games, i might just write my own...