Henry
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In your opinion, what are THE most powerful combat-minded shapechange forms available to a 17th to 25th level caster? Keeping in mind BOTH the limitations of the spell and the errata to the spell.
So far, the two that come to my mind are the Pit Fiend, and the Dread Linnorm. The Pit Fiend has the greatest number of special abilities and some of the best ability scores and AC, and the Dread Linnorm at higher levels has the high damage attacks, the negative-level inducing bites, and the ability to just SIT ON most opponents and kill them. While I like the Balor and the Solar, the Balor doesn't get his infamous weapons, negating a lot of his prowess, and the Solar is a great defensive form, but again, because of lack of signature weapons, is more defensive than offensive.
Besides these two, what are your suggestions, and why?
This spell functions like polymorph, except that it enables you to assume the form of any single nonunique creature (of any type) from Fine to Colossal size. The assumed form cannot have more than your caster level in Hit Dice (to a maximum of 25 HD). Unlike polymorph, this spell allows incorporeal or gaseous forms to be assumed.
You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities. You also gain the type of the new form in place of your own. The new form does not disorient you. Parts of your body or pieces of equipment that are separated from you do not revert to their original forms.
So far, the two that come to my mind are the Pit Fiend, and the Dread Linnorm. The Pit Fiend has the greatest number of special abilities and some of the best ability scores and AC, and the Dread Linnorm at higher levels has the high damage attacks, the negative-level inducing bites, and the ability to just SIT ON most opponents and kill them. While I like the Balor and the Solar, the Balor doesn't get his infamous weapons, negating a lot of his prowess, and the Solar is a great defensive form, but again, because of lack of signature weapons, is more defensive than offensive.
Besides these two, what are your suggestions, and why?
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