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General Tabletop Discussion
*Pathfinder & Starfinder
Shapechange is HOW Epic?
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<blockquote data-quote="Jeremy" data-source="post: 398668" data-attributes="member: 4036"><p>Hmmmm... What is the CR of some of these creatures?</p><p></p><p>The way we handle polymorph (and by extension shapechange eventually) is you can only polymorph into critters you know.</p><p></p><p>We handle this through knowledge skills like arcana, nature, religion, history, etc. DC 5+CR to know the name of a critter and if it's a threat to something. DC 10+CR to know a little of it's behavior, it's place in ecology, etc. DC 15+CR to know every little detail of the average example of that critter.</p><p></p><p>Generally if you want to Polymorph into something for the first time it's a knowledge check of 15+CR (or having encountered or studied the creature). Particularly common or populous creatures have their DC adjusted appropriately, as do unheard of creatures that are unique or close to it.</p><p></p><p>So if these things are CR 45, that'd be a knowledge check of 60, meaning a minimum skill rank of probably 40 or so. Kewl. Problem solved for us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 9px">Edit: Arcana for dragons, constructs, and aberrations; The Planes for outsiders and elementals; Nature for animals, vermin, beasts, and magical beasts; Religion or Undead for undead; History or Local for humanoids, giants, and monstrous humanoids; and exceptions made on the spot for things like templates, shapechangers, oozes, etc... In case anyone asks.</span></p></blockquote><p></p>
[QUOTE="Jeremy, post: 398668, member: 4036"] Hmmmm... What is the CR of some of these creatures? The way we handle polymorph (and by extension shapechange eventually) is you can only polymorph into critters you know. We handle this through knowledge skills like arcana, nature, religion, history, etc. DC 5+CR to know the name of a critter and if it's a threat to something. DC 10+CR to know a little of it's behavior, it's place in ecology, etc. DC 15+CR to know every little detail of the average example of that critter. Generally if you want to Polymorph into something for the first time it's a knowledge check of 15+CR (or having encountered or studied the creature). Particularly common or populous creatures have their DC adjusted appropriately, as do unheard of creatures that are unique or close to it. So if these things are CR 45, that'd be a knowledge check of 60, meaning a minimum skill rank of probably 40 or so. Kewl. Problem solved for us. :) [size=1]Edit: Arcana for dragons, constructs, and aberrations; The Planes for outsiders and elementals; Nature for animals, vermin, beasts, and magical beasts; Religion or Undead for undead; History or Local for humanoids, giants, and monstrous humanoids; and exceptions made on the spot for things like templates, shapechangers, oozes, etc... In case anyone asks.[/size] [/QUOTE]
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