Shar-gûl thrak-dug burz [IC ME 3.5 SA Characters]


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Finwe Vardamir, Male Sindar Ranger 2: ECL 4; Medium Humanoid; HD 2d8+2; HP 17; Init +3; Spd 30ft; AC 17(+3 Dex, +4 Armor), Touch AC 13, Flat Footed AC 14; Max Dex +4; Check Penalty -0; BAB +2; Atk +4 melee(1d6+1, 18-20/x2, MW Scimitar) or +4 melee(1d4+1, 18-20/x2, MW Kukri) or +7 ranged(1d8+1, x3, 110ft, +1 Composite Longbow) or +5/+5 with Rapid Shot; SQ Immune to Natural Cold, Immune to Disease(mundane and magical), Immune to Scarring, Immune to Sleep, Immune to Fear caused by Undead, Movement Unimpeded by Snow/Wooded Terrain, Cannot be Turned into Undead, Mindlink with Elves, Valar, and Maiar, +2 Racial Bonus to Craft(shipwright)/Listen/Search/Spot/Profession(sailor) checks, +4 Racial Bonus to Perform(sing), +2 Racial Bonus to Resist Fire/Heat, +2 Racial Bonus to Resist Poison, Favored Enemy Humanoids(Orcs) +2, Wild Empathy, Combat Style(archery); AL CG; SV Fort +4, Ref +6, Will +2; Str 13, Dex 16, Con 12, Int 12, Wis 15, Cha 14
Languages: Sindar, Quenya, Westron
Skills and Feats: Handle Animal +7, Hide +8, Knowledge(nature) +6, Move Silently +8, Ride +8, Spot +9, Survival +7; Mounted Combat, Rapid Shot, Track
Equipment: +1 Composite Longbow, Mithral Shirt, Masterwork Scimitar, Masterwork Kukri, 80 arrows, backpack, quiver, traveller's outfit, bedroll, flint and steel, Trail Rations(per day) x8, waterskin, heavy warhorse, 187gp, 4sp.

Elothien, Female Heavy Warhorse:
Large Animal
Hit Dice: 4d8+12(30hp)
Initiative: +1
Speed: 50ft
Armor Class: 16(-1 size, +1 Dex, +4 Natural, +2 Barding), Touch AC 10, Flat Footed AC 15
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee(1d6+4)
Full Attack: 2 Hooves +6 melee(1d6+4) and Bite +1 melee(1d4+2)
Special Qualities: Low-light Vision, Scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Equipment: Military Saddle, Saddlebags, Feed(per day) x10, Bit and Bridal, Leather Barding, Tent

I moved the stuff that the horse is carrying into her inventory. If its alright, I'd like to keep Finwe's background/etc to himself until he wishes to tell it. I kind of like to work things out as they go along and get a feel for the character.
 

Gânithlar

Human (Dunedain) Fighter 4;HD (4d10)+8; hp ?
Initiative: + 1 (+1 Dex)
Move: Walk 20' (Run x3)
AC 22 (+9 Armour, +1 Dex, +2 Shield) flatfooted 21, touch 11
Base Attack / Grapple: +4 / +7
Attack: Bastard Sword +9 (1d10+6, 19-20/x2) or Lance +7 (1d8+3, 20/x3) or Javelin [ranged] +5 (1d6+3, 20/x2)
Saves: Fort +6, Ref +2, Will +1
Alignment: LG
Abilities: Str 16 (8 points, +1 for lvl 4), Dex 12 (4 points), Con 14 (6 points), Int 10 (2 points), Wis 10 (2 points), Cha 14 (6 points)

Class / Racial Abilities: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Immune to Sleep, +2 vs. Enchantment, +1 Listen, Search & Spot, Automatic Languages: Westron & Sindaran

Skills: (ranks/total) Diplomacy [cc] (3/5), Handle Animal (5/7), Intimidate (3/5), Listen (0/1), Ride (7/10), Search (0/1), Spot (0/1).

Feats: Exotic Weapon Proficiency (Bastard Sword), Mounted Combat, Ride By Attack, Spirited Charge, Weapon Focus (Bastard Sword). Weapon Specialization (Bastard Sword).

Equipment: +1 Full Plate Armour (50lb, 2650gp), Heavy Steel Shield (15lb, 170gp), +1 Bastard Sword (10lb, 2335gp), Lance (10lb [Horse], 10 gp). 4 Javelins (8lb [2 on self, 2 on horse], 4gp)

Light Warhorse [Rathor] (150gp), Military Saddle (20gp), Bit & Bridle (2gp), Saddlebags (4gp), Feed [1 week] (35cp).

Backpack (2lb, 2gp), Bedroll (5lb, 1sp), Rations [1 week] (7lb, 35sp), Rope [silk] (5lb, 10gp), Waterskin (4lb, 1gp), Flint & Steel (1gp), Lantern [Hooded] (2lb, 7gp), Oil [5 flasks] (5lb, 5sp).

Total Spent: 5370 gp 4 sp 5 cp
Money on Person: 29 gp 5sp 5cp
Total Weight: 109lb
Encumbrance: Medium

The firstborn son of a high Numenorean family, Gânithlar was born to power and weilds it confidently. He maintains an veneer of good natured benevolence to those under him and entreats with those his equal or above him with natural flair. Unfortunately though, his station manifests itself on occasion as prideful arrogance or self righteous scorn. Gânithlar suffers no fools nor mockery of himself, perhaps pointing to a far less self assured man than he likes to present himself as. Despite his flaws, Gânithlar sets high ideals for himself and is a stalwart companion at arms, riding into the fray to engage in mortal combat with an eagerness that both stems from and belies his self importance.
 
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Theolin Hammerfist Lvl 4 Fighter Dwarf Neutral Good
Height: 4'3" Weight: 178#
Str:16 +3
Dex:12 +1
Con:14 +2
Int:12 +1
Wis:14 +2
Chr:8 -1

Hit Points:39 (4d10+8) AC:19 Flatfooted:18 Touch:11

BAB:+4 Melee:+7(+9 with Waraxe) Range:+5 Initiative: +5

Weapons:
Waraxe: to hit:+9 Dam:1d10+6 Crit: x3
Warhammer: To hit: +8 Dam: 1d8+3 Crit:x3
H.Crossbow: To hit: +5 Dam: 1d10 Crit:x2(19-20)
Saves: Fort:+6 Will:+3 Ref:+2

Languages: Khuzdul, Westron, Sindarin

Feats: Weapon Focus, Waraxe (1st), Improved Initiative (1st),Power Attack(2nd), Improved Unarmed Strike(3rd), Weapon Specialization(waraxe)(4th)

Skills: Craft(metalworking) 6, Climb 8/1(armored), Handle Animal 1, Spot 4, Sense Motive 5, Ride 4

Dwarven Abilities:
Darkvision 60'
Stonecunning: +2 search on stonework
Stability: +4 vs Bullrush, tripping
+2 vs Poison
+2 vs Spells
+1 vs orcs/goblinoids
+4 AC vs Giant types

Equipment:
Dwarven Waraxe +1 (8#), Banded Mail (masterwork)35#, Heavy Steel Shield(15#), Locked Gauntlet, Flail(masterwork) 8#, Heavy Crossbow 8#, 20 Bolts 2#,Heawards Handy Haversack, 7 cure light wound potions, Travelers Outfit (2) Bedroll, Crowbar, 50' hempen rope, 2 Weeks rations, 2 water skins, 2 whetstones, flint and steel

Appearance:
Theolin Hammerfist of the Fierbeard Clan is a very stocky dwarf,shoulders wider then that of his brother, with a full head of red/black hair and a ragged beard hanging loosly to his mid chest.
His face covered in Dwarven Runes (tattoos) for bravery and honer for battles he has fought and has yet to fight. He keeps his waraxe close at hand but enjoys to inbibe like all dwarves in drinking games and wrestling and hand to hand contests. Quick to share a laugh, but very defensive of his younger brother who he travels with (those young ones sometimes get into trouble they can't handle alone y'know). He wears a long cloak to keep the dirt from his treasured armour(with the clan insignia of crossed hammers over an anvil).
 

Character Name : Gilruin ("Star of Red Flame")
Character Race : Numenorean
Character Class(es) : Paladin 2 / Sorcerer 2
Alignment : Lawful Good
Deity : ??

Gender : Male
Age : ??
Height : 6'
Weight : 175 lbs.
Eyes : Grey
Hair : White Blonde

Character Level : 4
EXP Points Gained : 6000
EXP Needed For Next Level : 10000

Known Languages : Common, Elven

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Strength : 14 (+2)
Dexterity : 14 (+2)
Constitution : 14 (+2)
Intelligence : 10 (0)
Wisdom : 8 (-1)
Charisma : 16 (+3)

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Armor Class : 18

Flatfooted Armor Class : 16
Touch Armor Class : 12

Special Armor Class Notes : Mithril Shirt & Mithril Heavy Shield

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Hit Points : 30

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Save vs. Fortitude : +8 [+2 Con, +3 Divine Grace]
Save vs. Reflex : +5 [+2 Dex, +3 Divine Grace]
Save vs. Will : +5 [-1 Wis, +3 Divine Grace]

Special Save Notes : +2 vs. enchantment [Numenorean]

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Initiative Modifier : +6

Base Attack Bonus : +3

Melee Attack Bonus : +5

Ranged Attack Bonus : +5

Special Combat Notes :

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Weapons :
+1 Longsword [1d8/19-20x2]
Mighty Composite Shortbow (Str +2) [1d6/x3/70ft]
Dagger [1d4/19-20x2]

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Skills :

Name/Total Mod (Ability) ** # Ranks taken

Bluff/+8 (Cha) 5 ranks
Concentration/+4 (Con) 2 ranks
Diplomacy/+10 (Cha) 3 ranks [+2 Numenorean, +2 Synergy]
Gather Information/+5 (Cha) ** 0 ranks [+2 Numenorean]
Handle Animal/+8 (Cha) 5 ranks
Ride/+8 (Dex) 4 ranks [+2 Synergy]
Search/+1 (Int) ** 0 ranks [+1 Numenorean]
Spellcraft/+2 (Int) 2 ranks

** Cross Class Skill

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Feats :
Armor Proficiencies (Light, Medium & Heavy)
Improved Familiar
Improved Initiative
Martial Weapons Proficiency
Quick Draw
Shield Proficiency (all except tower shields)
Simple Weapons Proficiency

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Racial and Class Skills, Abilities & Features :
Immune to sleep
Elven blood
Aura Of Good
Detect Evil at will
Smite Evil 1/day
Divine Grace
Lay On Hands
Summon Familiar

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Equipment & Gear :
Backpack
Bedroll
Candle
Chalk
Dagger
Everburning Torch
Explorer's Outfit
Fishhook
Flask of Oil
+1 Longsword
Mighty Composite Shortbow (Str +2) / 20 Arrows
Mithril Shirt
Mithril Heavy Shield
Potion of Bull's Strength
Potion of Eagle's Splendor
Sack, empty
Signal Whistle
Soap
Sunrod
Tindertwig
Trail Rations (8 Days)
Whetstone
Winter Blanket
Wooden Holy Symbol

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Money : ___PP ___GP ___SP ___CP

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Base Speed : 30

Normal Speed : 30

AC Check Penalty : 0

Maximum DEX Bonus : +6

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Spells Known :
Cantrips: Acid Splash, Flare, Light, Disrupt Undead
1st Level: Magic Missile, True Strike

Number of Spells to Cast per Day (by Level) :
Cantrips: 5 / 1st Level: 4

DC Modifier for Spellcasters (by Level) :
Cantrips: 13 / 1st Level: 14

-------------------------------------------------------

Character History :
 
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Sydney Hale; Bard 2/Fighter2; NG
Medium Humanoid (Dunedain)
Hit Dice: 2d6+2d10-4 (22 hp)
Initiative: +6
Speed: 30'
Armor Class: 16 (+4 armour, +2 dex), 12 touch, 14 flat-footed
Base Attack/Grapple: +3/+3
Attack: +1 rapier +6 melee (d6+1/18-20)
dagger +5 melee (d4/19-20) or +5 ranged (d4/19-20) 10' increment
mw longbow +6 ranged (1d8/x3) 100' increment
Full Attack: +1 rapier +6 melee (d6+1/18-20)
dagger +5 melee (d4/19-20) or +5 ranged (d4/19-20) 10' increment
mw longbow +6 ranged (1d8/x3) 100' increment
Space/Reach: 5 ft./5 ft.
Special Attacks: countersong, fascinate, inspire courage +1
Special Qualities: +1 to spot, listen & search; +2 to diplomacy & gather information; immune to sleep spells; +2 to saves vs. enchantment spells & effects; bardic knowledge +5; elven blood
Saves: fort +2, ref +5, will +3
Abilities: str 10, dex 14, con 8, int 16, wis 10, cha 16
Skills: balance +5/3, bluff +5/2, climb +4/4, concentration +2/3, decipher script +5/2, diplomacy +7/2, escape artist +5/3, gather information +7/2, hide +5/3, jump +5/5, knowledge (history) +5/2, listen +3/2, move silently +5/3, perform (oratory) +10/7, ride* +6/4, search* +4/0, sense motive +2/2, sleight of hand +5/3, spot* +1/0, spellcraft +5/2, swim +5/5, tumble +5/3
Feats: simple & martial weapon prof., all armour prof., weapon finesse, quickdraw, improved initiative, expertise, improved disarm
XP: 6000/10000
Weight: 176lb (on foot) =145lb (Hale) + 31lb (Hale gear)
922.5lb (on horseback) = 532lb (Kane) + 214.5lb (Kane gear) + 176lb (Hale & gear)
Height: 5'10"
Languages: westron, númenorean, quenya, tengwar
Age: 23

Spells Known: 0th- create water, detect magic, mending, prestidigitation, summon instrument
1st- comprehend languages, cure lgt. wounds
Spells per day: 0th- 3
1st- 0 + 1

Equipment - 119.28gp
cold weather outfit 7
mithril shirt 10
+1 rapier 2
5 daggers 5
mw longbow 3
20 arrows 3
everburning torch 1
30 tindertwigs -
2 belt pouches 1
signet ring (Hale emblem) -
4 potions of cure lgt wnd -

Kane; TN
Large Animal (Warhorse, Light)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 40/60 ft. (medium encumberance)(8 squares)
Armor Class: 19 (–1 size, +1 dex, +4 natural, +5 armour), touch 10, flat-footed 18
Base Attack/Grapple: +2/+9
Attack: hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: low-light vision, scent
Saves: fort +6, ref +4, will +2
Abilities: str 16, dex 13, con 17, int 2, wis 13, cha 6
Skills: listen +4, spot +4
Feats: endurance, run

Equipment -
tent 20
40' rope 20
grapling hook 4
explorer's outfit 8
noble's outfit 10
40 arrows 6
backpack 2
bit & bridle 1
military saddle 30
saddle pack 15
mw breastplate barding 50
bedroll 5
winter blanket 5
scroll case 0.5
ink & quill -
25 parchment -
sealing wax 1
soap 2
whetstone 1
waterskin 4
30 days trail rations 30

Description-
Sydney Hale is a member of the noble Hale family from a small uninfluential region, notable for its cold climate. He is relatively unextraordinary in appearance: his dark brown hair is short save for the braided fringe which covers his dull and spectacled blue eyes. Physically is he of average height, average build, though he is a little pale from illness in his childhood. He is accompanied by a warhorse, Kane, the animal has a remarkable dark grey coat with occasional light grey patches. Sydney dresses in dark colours similiar to his steed's own colouring: a long heavy riding coat with a collar that goes up to his nose, furred riding boots and a pair of thick leather riding gloves. He has a love for the written word, reading whenever an opporunity arises to learn something new, and writing whenever becoming inspired enough. Sydney has a particular preference for tales of great valor, and in pursuit of such things has learnt some interesting things about history.
 
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Aurenor

Race: Dunedan Class: monte cook ranger level: 4

str 14 (6)
dex 15(8) 16 4th lvl
con 14 (6)
int10 (2)
wis14(6)
cha 8(0)

Armor:mithril shirt +4 heavy wood shield +2 dex +3 19; 20 w/dodge

Saves:
Fort:+6
Ref: +6
Will: +3

Weapons:
bastardsword +1 +8 1-10 +3 19-20/x2
vs. orcs +8 1-10 +1-6 +4 crit 19-20/x2

dagger +6 1-4 +2 20/x2

mw mighty composite bow (str +2)
+8 1-8 +2 crit 20 x3 r 110'
vs. orcs 1-8+1-6+2 crit 19-20/x2
w/in 30' 1-8+1-6 +3 crit 19-20/x2

dagger, thrown +7 1-4+2 20/x2 r 10'

Feats:
Weapon Focus 1st
Exotic weapon bastard sword 1st ranger
Track bonus ranger
Dodge Dunedain
Stealthy 3rd
Favored Enemy Strike 4th ranger

Skills:
Hide 7(12) 11
Move Silently 7 (12)
Spot 7(11) 12 vs orcs
Survival 7 (9) 11 synergy knowledge, nature ; 11 tracking synergy search, 12 tracking orcs
Search 5 (6)
Knowledge, nature 5 (7 synergy survival)
Swim 2 (4)
Climb 2 (4)
Ride 2 (5) 7 w/ military saddle
Jump 2 (4)
Listen 2 (5)
Diplomacy 0 (1)
Gather Information 0 (1)

Languages
Westron, Sindarin

Racial: +1 listen, search, and spot
+2 diplomacyand gather information
immune to sleep spells and simililar effects
+2 saves for enhantment effects
elven blood


Equipment
bastard sword +1 2,335 gp 6 lbs
mw composite longbow str (+2) 600 gp 3 lbs
40 arrows 2 gp 6 lbs
mithril shirt 1,100 gp 12.5 lbs
darkwood heavy shield (wood) 107 gp 5 1bs
backpack 2 gp 2 lbs
explorer's outfit 8 lbs
bedroll 5sp 5lbs
light warhorse 150 gp
bit and bridle 2 gp 1 lb horse
military saddle 20 gp 30 lbs horse
saddle bags 4 gp 8 lbs horse
tent 10 gp 20 lbs horse
10 fish hooks 10 sp
dagger 2gp 1 lb
50' silk rope 10 gp 5 lbs
pouch, belt 1 gp .5 lb
rations trail 7 days 35 sp 7lbs 5 days on horse
water skin x2 2gp 8 lbs one on horse
whet stone 2 cp horse
flint and steel 1 gp
4 potions cure moderate wounds 1200 gp

21 gp, 8 cp .58 lbs

encumbrance 53.58 lbs
 
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Nalin Hammerfist

Dwarf of the Ered Luin (Firebeard Clan)
4'6" 164 pounds, red beard (blondish streaks),brown eyes,53.

Alignment: Neutral Good
Ranger 2/Fighter 2

STR 16+3 <8>
DEX 12+1 <4>
CON 16+3 <6>
INT 12 +1 <4>
WIS 12 +1 <4>
CHA 8 -1 <2>

HP 40 max1st:8+D10(7)+D10(7)+D8(6)+12Con.

BaB: +4
Fort +10
Ref +5
Will +2
Init +5
AC 17
Move 20'

Speaks:Westron,Khazdul,Sindarin,Orkish

Dwarf Traits
Darkvision 60' +1 vs. all Orcs,Half-Orcs,Goblins, Stonecutting,Stability,
+4 AC Dodge vs. Giants (Giants,Trolls,Ogres),+2 vs. Poisons,
+2 vs. Spells & Spell-like effects,+2 on Appraise,+2 Stone/metal related crafts.

Class Traits
Track,Favored Enemy:Orcs,Combat Style:Melee(Two-Weapon Fighting)
Wild Empathy

Feats
(1st) Weapon Focus: Dwarven Battle Hammer, (F1)Improved Initiative,
Power Attack (F2), (3rd)Improved Shield Bash.

Hammer +9(+7) 1D10+4 20/X3 Bludgeoning
Shield +7(+5) 1D8+1 20/X2 Pierce/bludgeon
Waraxe +8(+6) 1D10+3 20/X3 Slashing
Short Sword +7(+5) 1D6+3 19-20/X2 Slash/Pierce
Dagger +7/5Thrown 1D4+3 19-20/X2 10'Incr Pierce,Slash
Light Crossbow +5 1D8 19-20/X2 80' Incr Piercing
(2 Wpn Fighting)

Bonuses vs. orcs:+1 attack,+2 damage,+2 Spot,Survival,Bluff,Sense Motive,Listen vs. Orcs.



Skills
(2 points spent on language-Orcish)
Ranger 35
Fighter 6

Spot 5/+6
Listen 15/+6
Search 4/+5
Move Silently 4/+5
Hide 4/+5
Climb 2/+5
Jump 2/+5
Survival 3/+4
Appraisal 0/+3
Craft-Smithing 2/+5
Craft-Trap-Building 2/+3 (+5 stone/metal ones)
Profession-Cartographer 2/+3
Heal 2/+3
Know-Geography 2/+3

Gear
Mithril Shirt (1100GP)
+1 Battle Hammer (2340GP)
MW Waraxe (330)
Brooch of Protection +1 (1000)
MW Heavy Spiked Steel Shield (330GP)
4 Potions Cure Light Wounds 1D8+1 (200GP)-5300
Short Sword (10)
3 Daggers (6)
Light Crossbow & 20 Bolts (36GP)
Backpack (2GP)
1 week rations (3.5GP)
1 week Cram<Dwarven Waybread> (3.5GP)
50' Silk Rope&Grapnel (11GP)
Smithing Tools <small anvil,tongs,clamps etc...> (5GP)
bedroll (1SP)
extra clothes (1GP)
flint&steel (1GP)
2 tindertwigs (2GP)
6 torches (6CP)
whetstone (2CP)
2 waterskins (2GP)
satchel (1GP)
Vial Ink&3 Quills,3 sheets parchment& Map-Case

Money{/I}
9SP,2CP

Nalin Hammerfist hails from the Ered Luin, the home of all true Dwarves. Along with his rather foolish older brother, Nalin is currently out seeing the World, as his love of Geography and his penchant for Maps draws him here or there i search of new ones.
Nalin has the usual Dwarvish hatred for the Orcs of the Dark One, though he possesses an intuitive ability to know their twisted motives, as well as enhanced ability to slay them.
 

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