• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Shards of Memory--Act I: The Boundless Void

OOC: Well, we would need their eyes for watch duty for the magical types, not necessarily for combat (perhaps only using them for additional eyes when first entering new spheres). It's not Yuriko's fault the ship is undercrewed for security purposes :cool: . Is Mobility in that list anywhere for watch duties and the like? Two to a shift should still be the standard, if doubling isn't possible, it isn't possible. It just increases the risk and response factors.
 

log in or register to remove this ad




OOC: Well, for helm duty, since we've got so many choices, perhaps one day on and one day off. So that would mean we could cycle through as follows: Talia, Zaeryn, Vanessa or Allure (they could even alternate), and Valyssa.

As for any advice for watch duty...nope, I think we're good there...you have lots more to work with here than Fedowin currently has. ;)
 


*The group continues using Yuriko's watch order of two people and the helm order of Talia, Zaeryn, Vanessa, Valyssa.*

*They leave Varylys and head into the Phlogiston, flying through the rainbow sea to the Lyradar Sphere, where they pick up more supplies and air and head out to the Phlogiston again, filling up on clean air again on Tymadeau before heading off again. They are only knocked out of Spelljamming speed a few times by passing ships or debris, and barring any plans among the crew to extend the stay at either the Lyradar Sphere or Tymadeau, they are ready to head out into unknown Wildspace.*
 

[sblock=Deck]Diedrik leans against a mast, scanning the vast around the ship while on watch. He had been quietly impressed with Yuriko's ability at organising security measures; the vigilance of a warrior and the discipline of a monk made an effective combination. Diedrik just lent a pretty face and some quick wit to the proceedings when they could help.

"What will the unknown hold for us?" he asks the others present on deck.[/sblock]
 

*The plan from here is to make one final stop at Jhaar, a rough-and-tumble outpost on the edge of an inhospitable Sphere full of dangerous meteoroids. It is the farthest place from civilisation in this direction, nestled amongst the Unknown Spheres, and everything beyond is uncharted and possibly unfriendly territory, where chances for a break might not exist. Jhaar is several weeks' travel, mostly through the phlogiston, though catching a rapid rainbow eddy in the right direction could speed that up considerably.*

*Leaving the Tymadish Sphere, the Hesychia speeds through the phlogiston once more. After about a week of totally-uninterrupted Spelljamming speed, they slow down because of an approaching mass which turns out to be a derelict ship, floating motionless in the phlogiston. This is an unusual sight, but not an unknown one, especially on ships with only one able helmsman. There could be people stuck there, but moving too close would risk mixing what is possibly stale air into their air envelope. They could also just keep going.*
 

Zaeryn T'Erilan, Male Altanian Arcanist

*Emerging from the helm chamber when their ship slows, Zaeryn gazes at the derelict ship as they slowly close on it’s position.*

“I wonder what happened to that ship,” Zaeryn muses, as he tries to determine the class of the derelict ship, and any particulars about possible crew compliment and such.
 

Into the Woods

Remove ads

Top