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<blockquote data-quote="Celebrim" data-source="post: 9342506" data-attributes="member: 4937"><p>Star war related, but perhaps can be used as fuel. No idea what you consider a major or minor failure.</p><p></p><p><strong>Possible Winning Events</strong></p><p><strong></strong></p><p><strong>Gambling Winnings:</strong> 1d6 x 1d6 x 1d6 credits.</p><p></p><p><strong>Gambling Winnings (Exotic):</strong> In addition to the usual winnings, you acquire a broken down droid, exotic pet, archaic weapon, piece of local jewelry or other item.</p><p></p><p><strong>Insider Knowledge:</strong> You hung out with some particularly well informed locals who found you a good drinking buddy. Listening to their stories and advice you gained a good bit of knowledge about how things work around here. (+1d6 to Streetwise, Bureaucracy, Cultures, or Bargain while on world)</p><p></p><p><strong>Successful One Night Stand:</strong> You spent the night drinking and flirting with a very attractive sexual partner, and you both had a very good time. Your partner remains on friendly terms with you and wouldn’t object to seeing you again in the future.</p><p></p><p><strong>Rescued a Local:</strong> You extricated a local merchant from a bit of trouble and they are grateful for your aid and now feel they owe you a favor.</p><p></p><p><strong>Got Help with Equipment:</strong> The next time you modify one of your own pieces of equipment, get 2d6 bonus dice on your repair role.</p><p></p><p><strong>Quite the Adventure!:</strong> You get drunk and go out on the town end up running for your life, performing some sort of heroic stunt, or surviving some sort of disaster unscathed. You wake up 10d6 credits poorer, with a headache, a feeling of contentment, and a character point.</p><p></p><p><strong>Accepted by the Locals:</strong> A local tribe, gang, guild, cartel, or government decides that you are actually a cool guy to hang out with. They buy you drinks, you buy them drinks, before you know it you are singing songs loudly and off key together, and trying to pick up sexual partners and perform stupid stunts like you were lifelong friends. A good time was had by all, and you part in the wee hours of the morning with hugs and good will. Future social interactions with this group have 2D6 bonus dice.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9342506, member: 4937"] Star war related, but perhaps can be used as fuel. No idea what you consider a major or minor failure. [B]Possible Winning Events Gambling Winnings:[/B] 1d6 x 1d6 x 1d6 credits. [B]Gambling Winnings (Exotic):[/B] In addition to the usual winnings, you acquire a broken down droid, exotic pet, archaic weapon, piece of local jewelry or other item. [B]Insider Knowledge:[/B] You hung out with some particularly well informed locals who found you a good drinking buddy. Listening to their stories and advice you gained a good bit of knowledge about how things work around here. (+1d6 to Streetwise, Bureaucracy, Cultures, or Bargain while on world) [B]Successful One Night Stand:[/B] You spent the night drinking and flirting with a very attractive sexual partner, and you both had a very good time. Your partner remains on friendly terms with you and wouldn’t object to seeing you again in the future. [B]Rescued a Local:[/B] You extricated a local merchant from a bit of trouble and they are grateful for your aid and now feel they owe you a favor. [B]Got Help with Equipment:[/B] The next time you modify one of your own pieces of equipment, get 2d6 bonus dice on your repair role. [B]Quite the Adventure!:[/B] You get drunk and go out on the town end up running for your life, performing some sort of heroic stunt, or surviving some sort of disaster unscathed. You wake up 10d6 credits poorer, with a headache, a feeling of contentment, and a character point. [B]Accepted by the Locals:[/B] A local tribe, gang, guild, cartel, or government decides that you are actually a cool guy to hang out with. They buy you drinks, you buy them drinks, before you know it you are singing songs loudly and off key together, and trying to pick up sexual partners and perform stupid stunts like you were lifelong friends. A good time was had by all, and you part in the wee hours of the morning with hugs and good will. Future social interactions with this group have 2D6 bonus dice. [/QUOTE]
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