Zulithe
Explorer
I love adding puzzles to my dungeons but admittedly don't always come up with the most original ideas and was hoping to snag some from my fellow GMs
Here are two I've used recently. I try to make them either optional (with some nice treasure as a reward) or bypassable in some way, since not all of my players are good at puzzle solving I try to keep them fairly easy but am looking to up the ante slightly starting next session.
1. Chessboard of DEATH. The tiles in a room are of alternating colors like that of a chess board. Stepping on certain tiles, or moving in a specific direction in a predefined order triggers an automatically resetting trap of your liking. Cunning players can discover the pattern and avoid damage, moving freely about the room. I used this as part of a labyrinth surrounding a minotaur city. They had a path of false tiles that never set off traps for their own use.
2. The numbers on the wall. A room who's walls are covered in numbered tiles (again with the tiles!). Upon closer inspection, the numbers start at 1 and end in 100 and no numbers are repeated. Pressing the correct tile (or sequence of tiles) opens a secret door containing thecheese reward. Pressing the wrong tile = you guessed it, a trap (automatic resetting, of course!) Elsewhere in the dungeon (in a desk, located on an NPC, hidden under some straw...) is the clue the PCs require. In this instance, it was three square plates, written on them were "9", "x" and "3". After some tries, it should become clear that the answer is 27 (nine times three). This is one scenario I definitely could have improved, but it still stumped the players for a good 10 minutes.
Please offer your suggestions for more puzzle oriented scenarios of varying difficulties. The more original, the better. Topping mine should be cake. Hehehe.
Here are two I've used recently. I try to make them either optional (with some nice treasure as a reward) or bypassable in some way, since not all of my players are good at puzzle solving I try to keep them fairly easy but am looking to up the ante slightly starting next session.
1. Chessboard of DEATH. The tiles in a room are of alternating colors like that of a chess board. Stepping on certain tiles, or moving in a specific direction in a predefined order triggers an automatically resetting trap of your liking. Cunning players can discover the pattern and avoid damage, moving freely about the room. I used this as part of a labyrinth surrounding a minotaur city. They had a path of false tiles that never set off traps for their own use.
2. The numbers on the wall. A room who's walls are covered in numbered tiles (again with the tiles!). Upon closer inspection, the numbers start at 1 and end in 100 and no numbers are repeated. Pressing the correct tile (or sequence of tiles) opens a secret door containing the
Please offer your suggestions for more puzzle oriented scenarios of varying difficulties. The more original, the better. Topping mine should be cake. Hehehe.