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<blockquote data-quote="redrick" data-source="post: 7039853" data-attributes="member: 6777696"><p>[MENTION=6779310]aramis erak[/MENTION], out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead?</p><p></p><p>I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you.</p><p></p><p>For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues if characters didn't think to pursue a certain line of inquiry.) Of course, I didn't have time to print the damn thing out before everybody showed up.</p><p></p><p>Thanks for your reply!</p></blockquote><p></p>
[QUOTE="redrick, post: 7039853, member: 6777696"] [MENTION=6779310]aramis erak[/MENTION], out of curiosity, how long does this end up taking you? Do you bang up the whole adventure this way (which then lasts you several sessions of gaming, but possibly becomes moot once your players take things offroad), or do you try to estimate what will be relevant for each session and just try to keep ahead? I've tried "retyping" adventures a few times, but I find it usually takes me longer than I have in between sessions. I guess the advantage is that you can throw the original adventure text away and just run from your own notes at the table, plus having written and laid out in a way that is most helpful for you. For the adventure I'm currently running, a Call of Cthulhu adventure called "Fade to Gray", I read through the adventure and wrote down the name and basic identification of every character, the name and neighborhood of every location, and, wherever possible, a bullet point for every "clue" that characters could find. (That way, I could make sure to reseed essential clues if characters didn't think to pursue a certain line of inquiry.) Of course, I didn't have time to print the damn thing out before everybody showed up. Thanks for your reply! [/QUOTE]
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