Kawaze the Mutant shark lord
Huge Beast (Aquatic)
Hit Dice: 44d10+1496 (1,936 hp)
Initiative: +19 (+11 Dex, +8 Superior Initiative)
Speed: Swim 300ft.
AC: 50 (-2 size, +11 Dex, +17 natural, +12 insight, +12 Luck)
Attacks: 8 Bites +57
Damage: Bite 2d8+42
Face/Reach: 10 ft. by 20ft. /10 ft.
Special Attacks: Improved grab, swallow whole, Jets of frost, Psionic Powers, Psionic Attack/Defense Modes.
Special Qualities: Keen scent, Darvision 60 ft., Cold Subtype, Fire resistance 10, DR 20/+6, SR 48, Fast healing 20, Telepathy, PR 15.
Saves: Fort +48, Ref +38, Will +29
Abilities: Str 43, Dex 33, Con 53, Int 16, Wis 29, Cha 21
Skills: Listen +25, Spot +25, Search +24
Feats: Weapon Focus (Bite), Improved Initiative
Epic Feats: Superior Initiative
Climate/Terrain: Any aquatic
Organization: Solitary
Challenge Rating: 38
Treasure: None
Alignment: Always Chaotic neutral
Advancement: 45-73 (Huge)
He is known as the eight headed one he is as big as other huge sharks but for the fact that he’s colored purple makes him stand out from most other sharks (as well as the his eight heads). For a long time his favorite food has been the Aquatic Elves.
Combat
When he comes in for the kill he uses all his abilities to the best of there ability. He might remove some targets from the currant time, then speed him self up to kill the remaining ones faster. When he feels the time is right he goes on an all out attack using every thing he has in his power.
Improved Grab (Ex): To use this ability, he must hit with a bite attack. If he gets a hold, he can try to swallow the foe.
Swallow Whole (Ex): He can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside him, the opponent takes 2d8+42 points of crushing damage plus 1d8+4 points of acid damage per round from the creature’s digestive juices. A swallowed creature can climb out of the stomach with a successful grapple check. This returns it to his mouth, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out be dealing 50 or more points of damage to the stomach (AC 18) with claws or a Tiny slashing weapon. Once that swallowed creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
His gullet holds up to two Large, three Medium-Size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or Smaller opponenrts.
Keen Scent (Ex): He can notice creatures by scent in a 180-foot radius and detects blood in the water at ranges of up to a mile.
Psionic Powers (Su): At will Detonation, Dissolution, True Telekinesis, Improved Vitality, Greater Energy Conversion, Forced Empathic Affinity, Thrall, Teleport Without Error, Temporal Velocity, Time Hop, Time Regression, Teleportation Circle, and Sustenance.
Psionic Attack/Defense Modes (Su): At will all Attack/Defense Modes.
Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.
Jets of Frost (Ex): Each jet is 10 feet high, 10 feet wide and 20 feet long. All heads breathe once every 1d4 rounds. Each jet 3d6 cold damage for each head. A successful Reflex save halves the damage (DC 48).
Skills: He gets a +14 Racial bonus to Listen, Search, and Spot checks.
This is the first of many to come and what do you think of this one.
Huge Beast (Aquatic)
Hit Dice: 44d10+1496 (1,936 hp)
Initiative: +19 (+11 Dex, +8 Superior Initiative)
Speed: Swim 300ft.
AC: 50 (-2 size, +11 Dex, +17 natural, +12 insight, +12 Luck)
Attacks: 8 Bites +57
Damage: Bite 2d8+42
Face/Reach: 10 ft. by 20ft. /10 ft.
Special Attacks: Improved grab, swallow whole, Jets of frost, Psionic Powers, Psionic Attack/Defense Modes.
Special Qualities: Keen scent, Darvision 60 ft., Cold Subtype, Fire resistance 10, DR 20/+6, SR 48, Fast healing 20, Telepathy, PR 15.
Saves: Fort +48, Ref +38, Will +29
Abilities: Str 43, Dex 33, Con 53, Int 16, Wis 29, Cha 21
Skills: Listen +25, Spot +25, Search +24
Feats: Weapon Focus (Bite), Improved Initiative
Epic Feats: Superior Initiative
Climate/Terrain: Any aquatic
Organization: Solitary
Challenge Rating: 38
Treasure: None
Alignment: Always Chaotic neutral
Advancement: 45-73 (Huge)
He is known as the eight headed one he is as big as other huge sharks but for the fact that he’s colored purple makes him stand out from most other sharks (as well as the his eight heads). For a long time his favorite food has been the Aquatic Elves.
Combat
When he comes in for the kill he uses all his abilities to the best of there ability. He might remove some targets from the currant time, then speed him self up to kill the remaining ones faster. When he feels the time is right he goes on an all out attack using every thing he has in his power.
Improved Grab (Ex): To use this ability, he must hit with a bite attack. If he gets a hold, he can try to swallow the foe.
Swallow Whole (Ex): He can try to swallow a grabbed opponent of Large or smaller size by making a successful grapple check. Once inside him, the opponent takes 2d8+42 points of crushing damage plus 1d8+4 points of acid damage per round from the creature’s digestive juices. A swallowed creature can climb out of the stomach with a successful grapple check. This returns it to his mouth, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out be dealing 50 or more points of damage to the stomach (AC 18) with claws or a Tiny slashing weapon. Once that swallowed creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
His gullet holds up to two Large, three Medium-Size, four Small, eight Tiny, sixteen Diminutive, or thirty-two Fine or Smaller opponenrts.
Keen Scent (Ex): He can notice creatures by scent in a 180-foot radius and detects blood in the water at ranges of up to a mile.
Psionic Powers (Su): At will Detonation, Dissolution, True Telekinesis, Improved Vitality, Greater Energy Conversion, Forced Empathic Affinity, Thrall, Teleport Without Error, Temporal Velocity, Time Hop, Time Regression, Teleportation Circle, and Sustenance.
Psionic Attack/Defense Modes (Su): At will all Attack/Defense Modes.
Cold Subtype (Ex): Cold immunity; double damage from fire except on a successful save.
Jets of Frost (Ex): Each jet is 10 feet high, 10 feet wide and 20 feet long. All heads breathe once every 1d4 rounds. Each jet 3d6 cold damage for each head. A successful Reflex save halves the damage (DC 48).
Skills: He gets a +14 Racial bonus to Listen, Search, and Spot checks.
This is the first of many to come and what do you think of this one.
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