trentonjoe
Explorer
las said:If any one whants to post there mutant creatures. Go on and do it for the good of us all.![]()
I don't know if you meant post them here but try this one.
Ice Ogre
Large Giant
Hit Dice: 6d8+24 (51 hp)
Initiative: 0
Speed: 30 ft.
AC: 17 (-1 size, +8 natural)
Attacks: 2 claws +10
Damage: Claw 1d6+6;
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Breath Weapon,
Special Qualities: Spells, cold resistance 20
Saves: Fort +9, Ref +2, Will +4
Abilities: Str 22, Dex 10, Con 18, Int 8, Wis 10, Cha 10
Skills: Climb +11, Concentration +9
Feats: Weapon Focus (claw), Iron Will
Climate/Terrain: cold
Organization: Solitary, pair, gang (2-4), or band (5-8)
Challenge Rating: 6
Treasure: Standard
Alignment: Neutral evil
Special Abilities:
Breath Weapon: Ice ogres can breathe a 20 foot cone of cold for 3d8 points of damage (Reflex DC 17 for half) three times per day.
Spells:
At will:
See invisible,Polymorph Self (into a block of ice only),Detect Good
1/ day:
Invisibility, Levitate