Sharn Art Gallery

Hand of Evil said:
It is all so EARTHDAWN - that is not a bad thing. ;)

1) *blink* *looks at the cityscape artwork* "Damn... you're right. I'm half expecting to see airships from Thera popping up in there. Heh."

2) And damn, on that note, why is it that all of the coolest settings went OOP just before I got into DnD? *frown*

3) Sweet lower planes... who do I have to give 'personal favors' to in WotC to get cityscape artwork like that for a big book of Sigil? :D
 

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Altamont Ravenard said:
Why do prostitutes only look that good in fantasy?

I'm always asking myself how Johns that get arrested for prostitution managed to get fooled. Can't they tell if the streetwalker has all her teeth, she's really a cop?

Possibly they have the same system in Sharn...
 

Glyfair said:
Well, there are the two adventures so far. Also, Dungeon has three excellent adventures. I played through the first ("Queen of Burning Eyes"), have ran the second ("Steel Shadows") and am planning on running the third ("Fallen Angel"). The second was very impressive, even though the session was something of a disaster (was expecting 4-6 players, ended up with 11).

There were also a key article from Dragon. It covers Dal Quor and the Q'uori. I consider this less than "must have" unless you are dealing heavily with Kalashtar.

Other than that, most of the important information you can get from WotC's Dragonshard articles online and the "Ask Keith Baker" thread on the WotC forums.

If you don't mind my asking, would you say that Sharn is the most heavily detailed area of the world thus far? When doing campaign design I prefer to focus in tightly on one area of the world and give it lots of detail and adventure hooks. This gives me a focal point for the early adventures and the PC's can branch out from there later on.

Since my last campaign was very rural in the early going, I was considering a more "Urban" setting for the next one. It sounds as though Sharn is a dream come true in that regard. My impression is that it has a solid framework to build a campaign around without trying to answer every possible question you might have (thus leaving plenty of room for the DM to flesh out).

'Zat all sound about right?
 

Rel said:
If you don't mind my asking, would you say that Sharn is the most heavily detailed area of the world thus far?


No doubt in this. All the Dungeon adventures take place there, plus the one in the back of the book. I'm not sure about the 2nd non-Dungeon adventure (since my brother is running us through that series), but the 1st begins there.

It's certainly designed so an adventuring party can spend their entire careers within the city and the depths below it. I'm just going through the Sharn book now, but lots of ideas pop out of it.

That being said, Sharn is also a great jumping point for adventures. IMHO, the campaign world is really set up so that you could run a fantasy "James Bond" game there. I definitely see the Bond movie trend of using several fantastic locals in a single adventure/movie as you race to stop the evil villian.
 
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Glyfair said:
No doubt in this. All the Dungeon adventures take place there, plus the one in the back of the book. I'm not sure about the 2nd non-Dungeon adventure (since my brother is running us through that series)...That being said, Sharn is also a great jumping point for adventures. IMHO, the campaign world is really set up so that you could run a fantasy "James Bond" game there. I definitely see the Bond movie trend of using several fantastic locals in a single adventure/movie as you race to stop the evil villian.

Without saying too much, I think you will enjoy Whispers of the Vampire's Blade, and yes it starts in Sharn.
 



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