'Shatter' Keyword

chronoplasm

First Post
Shatter (If you wield an improvised weapon that isn't an unnarmed strike while using this power, you may destroy that weapon to use this power's Shatter effect.)

What do you think?

Proof of concept:

Wrecking Ball- Martial Attack
Daily. Martial, Shatter, Weapon
Standard-Action
Ranged Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage and the target is knocked prone.
Shatter: 1[W] to each creature adjacent to the target, and those squares become difficult terrain until the end of encounter.


What do you think?

*edit*

If a player grabs a kobold and uses it as an improvised weapon, will that cause some problems with this keyword?
 
Last edited:

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A kobold? Probably not :). Other, more dangerous monsters? Possibly. You might consider ruling that a improvised weapon monster takes the same damage dealt and has to die to qualify for the "shatter" keyword, though.
 

Seems too situational to be useful, and certainly too situational to be keyworded, to me.

How often do you intend a character to use such an ability, which requires

- He use an improvised weapon
--- and therefore suffer all the disadvantages of not using a level-appropriate magic weapon
- He is willing to destroy said weapon and become unarmed
- And after doing this, lose access to this class of effects until he spends some amount of actions improvising a new weapon

?

I'd call it fodder for a stunt, not a full-fledged keyword mechanic. That's for stuff like shaman spirits or druid beastforms, stuff that makes up a large fraction of a class's powers.
 

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