Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Shattered Obelisk - Zorzula's Rest and other problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 9227424" data-attributes="member: 52734"><p>There's definately some wierd stuff as you mention going on with these maps. I think I can help some with the mining level though.</p><p></p><p>I did a color-coded view of the map - Green is "+0 elevation", Yellow is "+10 elevation (second story)" and Red is "+20 elevation (3rd story). This puts Z16 and Z17 at the lowest elevation, with Z14 and Z18 at the next highest and Z13 at the highest. As I've coded it, the mine cart tracks pass over Z16/17, 5' above those two area's ceilings. </p><p></p><p>There's a corridor from Z16 to Z18 that obviously passes under the tracks, so there's a good chance that all the track in Z18 is actually elevated, rising up from Z15 at +10 ft. and being at +20 feet by the time it leaves Z18. That may mean the floor of Z18 rises in at least the north side of the room, as beyond the rock wall, the northern portion of the track is at the room's overall level. The floorboards under the track from Z15 to Z18 almost seem to indicate they are rising, but I'm not sure.</p><p></p><p>[ATTACH=full]341406[/ATTACH]</p><p></p><p>I left the area uncolored at Z12, but I would think that it would be at the Red level (+20 elevation). This would mean the northern passage would be mostly level, the southern passage would have a slight downward slant, and the eastward passage would have the most obvious slant downward at 20 feet down to area Z16. Though you could change any of that, since it's at least 30 feet below - however, to me making it level with the "cart storage" and everything else being a downward delve makes the most sense to me.</p><p></p><p>As for lining the map up with the upper level, I'd align it with the elevator shaft. You can then assume that for the conveyor in Z7 there's a section of the belt through the rock we aren't seeing, like the sections of tracks not shown on the mining map. That still means the path to the pyramid is messed up, but overall, that seems minor.</p><p></p><p>As for the parapet, I think there may be an unmentioned 3rd level the ladders lead up to that give an even higher perspective to see out over the front - the dashed line indicating another shelf/floor for observation over possible crenelations while archers remain safe behind solid walls on the second floor.</p><p></p><p></p><p>Still, the whole thing could have better explained and more detail paid to making the maps line up and match with the text. I wonder what was done first - the map, or the text. This is one of those times I think an isometric map may have helped due to the obvious 3D nature of this map.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9227424, member: 52734"] There's definately some wierd stuff as you mention going on with these maps. I think I can help some with the mining level though. I did a color-coded view of the map - Green is "+0 elevation", Yellow is "+10 elevation (second story)" and Red is "+20 elevation (3rd story). This puts Z16 and Z17 at the lowest elevation, with Z14 and Z18 at the next highest and Z13 at the highest. As I've coded it, the mine cart tracks pass over Z16/17, 5' above those two area's ceilings. There's a corridor from Z16 to Z18 that obviously passes under the tracks, so there's a good chance that all the track in Z18 is actually elevated, rising up from Z15 at +10 ft. and being at +20 feet by the time it leaves Z18. That may mean the floor of Z18 rises in at least the north side of the room, as beyond the rock wall, the northern portion of the track is at the room's overall level. The floorboards under the track from Z15 to Z18 almost seem to indicate they are rising, but I'm not sure. [ATTACH type="full" alt="1703415606823.png"]341406[/ATTACH] I left the area uncolored at Z12, but I would think that it would be at the Red level (+20 elevation). This would mean the northern passage would be mostly level, the southern passage would have a slight downward slant, and the eastward passage would have the most obvious slant downward at 20 feet down to area Z16. Though you could change any of that, since it's at least 30 feet below - however, to me making it level with the "cart storage" and everything else being a downward delve makes the most sense to me. As for lining the map up with the upper level, I'd align it with the elevator shaft. You can then assume that for the conveyor in Z7 there's a section of the belt through the rock we aren't seeing, like the sections of tracks not shown on the mining map. That still means the path to the pyramid is messed up, but overall, that seems minor. As for the parapet, I think there may be an unmentioned 3rd level the ladders lead up to that give an even higher perspective to see out over the front - the dashed line indicating another shelf/floor for observation over possible crenelations while archers remain safe behind solid walls on the second floor. Still, the whole thing could have better explained and more detail paid to making the maps line up and match with the text. I wonder what was done first - the map, or the text. This is one of those times I think an isometric map may have helped due to the obvious 3D nature of this map. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Shattered Obelisk - Zorzula's Rest and other problems
Top