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General Tabletop Discussion
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Shattered Obelisk - Zorzula's Rest and other problems
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<blockquote data-quote="pukunui" data-source="post: 9227429" data-attributes="member: 54629"><p>I don't think it makes sense to have the cutaway tracks run above while the cutaway tunnel runs below. That's too inconsistent (although, given all the other problems with this area, it could indeed be what the designers intended).</p><p></p><p></p><p>Yes, I agree this makes the most sense. I will say that I've never really liked it when Schley tries to show a blurred version of a lower level on a higher level map if for no other reason than he never takes elevation into account. The lower level never looks further down. A 5-foot wide path still takes up a full 5-foot square space, even if it's meant to be, say, 30 feet down and should therefore be smaller due to perspective.</p><p></p><p>That's a long-winded way of me saying I can ignore the discrepancies of the upper level's blurred view of the lower level being all messed up.</p><p></p><p></p><p>That would make sense. However, the doors are built into the side of a mountain. There are no crenelations. There's just solid rock wall there.</p><p></p><p></p><p>Yes, an isometric view would have been helpful! Or even just elevation markers!</p></blockquote><p></p>
[QUOTE="pukunui, post: 9227429, member: 54629"] I don't think it makes sense to have the cutaway tracks run above while the cutaway tunnel runs below. That's too inconsistent (although, given all the other problems with this area, it could indeed be what the designers intended). Yes, I agree this makes the most sense. I will say that I've never really liked it when Schley tries to show a blurred version of a lower level on a higher level map if for no other reason than he never takes elevation into account. The lower level never looks further down. A 5-foot wide path still takes up a full 5-foot square space, even if it's meant to be, say, 30 feet down and should therefore be smaller due to perspective. That's a long-winded way of me saying I can ignore the discrepancies of the upper level's blurred view of the lower level being all messed up. That would make sense. However, the doors are built into the side of a mountain. There are no crenelations. There's just solid rock wall there. Yes, an isometric view would have been helpful! Or even just elevation markers! [/QUOTE]
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Shattered Obelisk - Zorzula's Rest and other problems
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