WizardofOwls
First Post
(A Note To Moderators: I was not sure whether to put this here or in the Spell section. If this is in the wrong place, please feel free to move it wherever you feel it would be more appropriate.)
Hello!
For those of you have not read my other threads, I am working on a Homebrew setting in which the world has been shattered into 1000 floating islands called shards. Transport from shard to shard is acheived by flying ships called windriggers.
Here is a link to my other thread if you are interested in seeing more.
I have some ideas for some new spells which would be unique to my world. I've never created any new spells before so I would like to get your advice on some these, as in what level they should be, duration, etc. Any help you could offer would be GREATLY appreciated!
Spells:
Forcebridge: This spell would allow the caster to create a bridge of magical force that would allow characters to walk/ride across to another shard. Shards are never closer that 1 mile to each other, so the forcebridge would have to last long enough to allow party to cross. It could possibly even disappear behind the party as they advance, thus preventing being followed.
Magic Boat: This would create a small magical flying boat which would carry caster and others from one shard to another.
Magic Ship: This would create a large ship capable of transporting many people as well as cargo.
Locate Shard: This would allow the caster to locate any shard he or she knows the name of, regarless of where it is.
Identify Shard: This would allow the caster to know the name of any shard he can see, unless the name has been magically hidden in some way.
Shard Lore: This would allow the caster to know the history and other interesting details of a shard he can see.
Hide/Obscure Shard: This would make a shard invisible to anyone who was not actually on the shard upon which it was cast.
Bind Shards: This would bind two shards so that they would remain within one mile of each other for the duration of the spell. Could create a "Permanent Binding" too.
Move Shard: This would allow the caster to actually steer the shard in a direction of his choosing for the duration of the spell.
Close Borders: This would allow a caster to close the borders of a shard, creating a sphere of force around the shard which would prevent anyone from entering or leaving the shard for the duration of the spell. This is similar to the Ravenloft power.
Tenser's Superior Disk: This advanced verson of Tenser's Floating Disk would create a disk of force capable of carrying the caster and others from one shard to another.
Winged Mount: This improved version of the Mount spell would summon a flying mount (pegasus/hippogriff/asperii).
Any other suggestions for new spells would also be welcomed. Thanks in advance for any help you can offer!
Hello!
For those of you have not read my other threads, I am working on a Homebrew setting in which the world has been shattered into 1000 floating islands called shards. Transport from shard to shard is acheived by flying ships called windriggers.
Here is a link to my other thread if you are interested in seeing more.
I have some ideas for some new spells which would be unique to my world. I've never created any new spells before so I would like to get your advice on some these, as in what level they should be, duration, etc. Any help you could offer would be GREATLY appreciated!
Spells:
Forcebridge: This spell would allow the caster to create a bridge of magical force that would allow characters to walk/ride across to another shard. Shards are never closer that 1 mile to each other, so the forcebridge would have to last long enough to allow party to cross. It could possibly even disappear behind the party as they advance, thus preventing being followed.
Magic Boat: This would create a small magical flying boat which would carry caster and others from one shard to another.
Magic Ship: This would create a large ship capable of transporting many people as well as cargo.
Locate Shard: This would allow the caster to locate any shard he or she knows the name of, regarless of where it is.
Identify Shard: This would allow the caster to know the name of any shard he can see, unless the name has been magically hidden in some way.
Shard Lore: This would allow the caster to know the history and other interesting details of a shard he can see.
Hide/Obscure Shard: This would make a shard invisible to anyone who was not actually on the shard upon which it was cast.
Bind Shards: This would bind two shards so that they would remain within one mile of each other for the duration of the spell. Could create a "Permanent Binding" too.
Move Shard: This would allow the caster to actually steer the shard in a direction of his choosing for the duration of the spell.
Close Borders: This would allow a caster to close the borders of a shard, creating a sphere of force around the shard which would prevent anyone from entering or leaving the shard for the duration of the spell. This is similar to the Ravenloft power.
Tenser's Superior Disk: This advanced verson of Tenser's Floating Disk would create a disk of force capable of carrying the caster and others from one shard to another.
Winged Mount: This improved version of the Mount spell would summon a flying mount (pegasus/hippogriff/asperii).
Any other suggestions for new spells would also be welcomed. Thanks in advance for any help you can offer!
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