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Shealis as Solo - comments? (spoilers)
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<blockquote data-quote="RangerWickett" data-source="post: 5242916" data-attributes="member: 63"><p>How do you see this fight going down? Do the PCs all gang up on her in the dueling ring? I don't have the 4e version of the adventure available, but if I were to run a fight with several PCs (and Diogenes) vs. one mage, I'd make her fragile, but with a lot of control effects.</p><p></p><p>You want to use the new 4e solo guidelines. 280 hit points is crazy, especially when the party will be, what, 2nd or 3rd level? You could get away with making her a level 3 solo if you give her enough tricks, and make the battlefield interesting.</p><p></p><p>Like, it's a dueling ring. When I wrote up a narrative version of this scene, the ring was split into four quadrants - air, fire, earth, and water. If you're standing in one of those quadrants, you can draw some magical power from it.</p><p></p><p>Maybe try something like:</p><p></p><p>10 square diameter ring/diamond. Four quadrants colored white, red, brown, and blue. Each quadrant provides a benefit to certain attacks, or a penalty to certain saves.</p><p></p><p>White quadrant (air). +2 to lightning and thunder attacks that originate in the quadrant. Creatures in the quadrant take a -2 penalty to saves against effects that include the dazed and stunned conditions.</p><p></p><p>Red quadrant (fire). +2 to fire attacks that originate in the quadrant. Creatures in the quadrant take a -2 to saves to end ongoing damage.</p><p></p><p>Brown quadrant (earth). +2 to attacks from summoned creatures whose controller are in the quadrant. Creatures in the quadrant take a -2 penalty to saves to end effects that include the immobilized, restrained, or slowed conditions.</p><p></p><p>Blue quadrant (water). ??? Not sure yet.</p><p></p><p>Then give Shealis a variety of attacks. Thunderwave at will as a minor action 1/round, some sort of fiery area burst as a standard, maybe a 'recharges when bloodied,' sustain minor summon. And something for water. Maybe illusions that immobilize or something.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5242916, member: 63"] How do you see this fight going down? Do the PCs all gang up on her in the dueling ring? I don't have the 4e version of the adventure available, but if I were to run a fight with several PCs (and Diogenes) vs. one mage, I'd make her fragile, but with a lot of control effects. You want to use the new 4e solo guidelines. 280 hit points is crazy, especially when the party will be, what, 2nd or 3rd level? You could get away with making her a level 3 solo if you give her enough tricks, and make the battlefield interesting. Like, it's a dueling ring. When I wrote up a narrative version of this scene, the ring was split into four quadrants - air, fire, earth, and water. If you're standing in one of those quadrants, you can draw some magical power from it. Maybe try something like: 10 square diameter ring/diamond. Four quadrants colored white, red, brown, and blue. Each quadrant provides a benefit to certain attacks, or a penalty to certain saves. White quadrant (air). +2 to lightning and thunder attacks that originate in the quadrant. Creatures in the quadrant take a -2 penalty to saves against effects that include the dazed and stunned conditions. Red quadrant (fire). +2 to fire attacks that originate in the quadrant. Creatures in the quadrant take a -2 to saves to end ongoing damage. Brown quadrant (earth). +2 to attacks from summoned creatures whose controller are in the quadrant. Creatures in the quadrant take a -2 penalty to saves to end effects that include the immobilized, restrained, or slowed conditions. Blue quadrant (water). ??? Not sure yet. Then give Shealis a variety of attacks. Thunderwave at will as a minor action 1/round, some sort of fiery area burst as a standard, maybe a 'recharges when bloodied,' sustain minor summon. And something for water. Maybe illusions that immobilize or something. [/QUOTE]
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