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Shemeska, what do you think of the 4e MotP?
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<blockquote data-quote="kenmarable" data-source="post: 4605500" data-attributes="member: 40359"><p>Throwing out a general question - if, hypothetically, I was considering finally running a 4e campaign, but was thinking of having the groundwork be the old Planescape modules (especially the mega adventures, so broadly an Infinite Staircase, Modron March, Dead Gods, Faction War storyline), would the 4e Manual of the Planes be useful at all?</p><p></p><p>Obviously I'm going to be re-crunching all of those adventures and using them more as a basic guide than strict "published modules", but I want to keep the original cosmology and Planescape feel. So how useful would you say the 4e MotP would be in that situation? How much of it is "general planar material for 4e" as opposed to "specific 4e cosmology"? How much of it is both easy to fit into the old cosmology as well as unique & interesting enough to warrant it?</p><p></p><p>I have no problem tweaking and re-fluffing but considering my 4e library is currently nothing, I'm being kinda stingy in figuring out what to purchase to get started.</p><p></p><p>(Of course, I might forget it and run something else entirely, or my group might still be utterly resistant to 4e... but I figure that if I can run full-theme Planescape in 4e, then it's alright.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="kenmarable, post: 4605500, member: 40359"] Throwing out a general question - if, hypothetically, I was considering finally running a 4e campaign, but was thinking of having the groundwork be the old Planescape modules (especially the mega adventures, so broadly an Infinite Staircase, Modron March, Dead Gods, Faction War storyline), would the 4e Manual of the Planes be useful at all? Obviously I'm going to be re-crunching all of those adventures and using them more as a basic guide than strict "published modules", but I want to keep the original cosmology and Planescape feel. So how useful would you say the 4e MotP would be in that situation? How much of it is "general planar material for 4e" as opposed to "specific 4e cosmology"? How much of it is both easy to fit into the old cosmology as well as unique & interesting enough to warrant it? I have no problem tweaking and re-fluffing but considering my 4e library is currently nothing, I'm being kinda stingy in figuring out what to purchase to get started. (Of course, I might forget it and run something else entirely, or my group might still be utterly resistant to 4e... but I figure that if I can run full-theme Planescape in 4e, then it's alright.) ;) [/QUOTE]
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Shemeska, what do you think of the 4e MotP?
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