What happens with the spell Shield Other if the caster dies before the spell expires? Does the dead caster continue taking half the damage until spell expiration? If not, what happens when combined with Delay Death? They both seem like horribly broken spells (or at the very least, way too low level for what's provided). At level 7, a cleric's Extended Delay Death + Enlarged/Extended Shield Other would run 14 rounds and the Shield Other range increment would increase to 85 ft...that's longer than any encounter I've ever run and pretty much guarantees that an ally is permanently taking 50% off all damage types for that time period. And don't even get me started on Beastland Ferocity... (i've read the posts)