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General Tabletop Discussion
*Dungeons & Dragons
Shields, Leather, Daggers, & Healing Potions: Most Popular D&D Items
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<blockquote data-quote="UngeheuerLich" data-source="post: 7778816" data-attributes="member: 59057"><p>Strength builds allow for earlier feats because you are not so hard pressed increasing Dexterity for AC and attack bonus.</p><p>Str only has a single skill which covers all you need as explorer: climbing, swimming etc.</p><p>Str also has merits on its own: jumping distance, lifting objects, carrying loot.</p><p>Str is the more offensice stat allowing you to knock prone, shove someone over a cliff or grab them so they can't run away. You know a nice way to end a grab on you? Just shove the enemy away, out of reach. If you have extra attack you can still attack afterwards or try a second time.</p><p>You can use ranged weapons and a shield at the same time. If you intend on using a ranged weapon, shields are ruled out because of the action cost to equip it. So realistically someone wanting to take advantage of dex is 2AC below the strength user.</p><p></p><p>What is left for dex? Initiative. And you know what? As a fighter or healer it is actually not bad to be the last one to act on your side, because you want the wizard to drop a fireball befire you charge in. Also because there is noch charge action, often it is better to have the enemy approach first. If you approached first you either dash and have no action left or you move and ready a single attack.</p><p>So for someone with multiple attacks it can actually help to be slow.</p><p></p><p>Edit: that in no way invalidates dexterity as a stat. Different archetypes should value one over the other. It is not a mistake to be strength guy, I actually is a mistake if noone in the group has a good strength as well as if noone has good dexterity. A balanced group has both.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7778816, member: 59057"] Strength builds allow for earlier feats because you are not so hard pressed increasing Dexterity for AC and attack bonus. Str only has a single skill which covers all you need as explorer: climbing, swimming etc. Str also has merits on its own: jumping distance, lifting objects, carrying loot. Str is the more offensice stat allowing you to knock prone, shove someone over a cliff or grab them so they can't run away. You know a nice way to end a grab on you? Just shove the enemy away, out of reach. If you have extra attack you can still attack afterwards or try a second time. You can use ranged weapons and a shield at the same time. If you intend on using a ranged weapon, shields are ruled out because of the action cost to equip it. So realistically someone wanting to take advantage of dex is 2AC below the strength user. What is left for dex? Initiative. And you know what? As a fighter or healer it is actually not bad to be the last one to act on your side, because you want the wizard to drop a fireball befire you charge in. Also because there is noch charge action, often it is better to have the enemy approach first. If you approached first you either dash and have no action left or you move and ready a single attack. So for someone with multiple attacks it can actually help to be slow. Edit: that in no way invalidates dexterity as a stat. Different archetypes should value one over the other. It is not a mistake to be strength guy, I actually is a mistake if noone in the group has a good strength as well as if noone has good dexterity. A balanced group has both. [/QUOTE]
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