Cheiromancer
Adventurer
I'm working on a stable of characters to use as PC's (if I'm playing) or NPC's (if I'm DMing). I've spent some time looking at the Shifter prestige class from Masters of the Wild, and I noticed two forms that seem a little too good. The problem seems to be that SR is an Extraordinary ability (granted by Greater Wildshape), and so is fast healing. Here are the forms:
Svirfneblin
small humanoid
8 str, 12 dex
20 ft. move darkvision 120 ft.
stonecunning (+2 on checks to notice unusual stonework)
SR = 11 + character level
+4 dodge bonus vs all creatures
+2 bonus to all saves
+2 bonus to hide, +4 in underground darkened areas
Dekanter Goblin
Medium-Size Monstrous Humanoid
17 str, 12 dex
20 ft. move, darkvision 60 feet
Fast Healing 3, cold resistance 5
+4 natural armor
A qualified wizard or druid can take a level of shifter and thereafter he can go around all day in Svirfneblin form. That's a +3 ECL. Another level of shifter, and he gets Fast Healing 3; good strength, cold resistance and natural armor are all icing on the cake.
I'm thinking that the level adjustment should not exceed the level of shifter, as given by Savage Species. Is this reasonable, or does it weaken the shifter too much? Perhaps it should replace the size/type restrictions given for the class?
Another way to get around it is to play the "creature familiarity" card- as a DM just say that the character has never heard of a Dekanter Goblin. I don't want to make up a system of rules that indicates what shapes a character is familiar with. Especially if a character has other shifters as mentors, knows wizards who can polymorph other, etc..
Opinions?
Svirfneblin
small humanoid
8 str, 12 dex
20 ft. move darkvision 120 ft.
stonecunning (+2 on checks to notice unusual stonework)
SR = 11 + character level
+4 dodge bonus vs all creatures
+2 bonus to all saves
+2 bonus to hide, +4 in underground darkened areas
Dekanter Goblin
Medium-Size Monstrous Humanoid
17 str, 12 dex
20 ft. move, darkvision 60 feet
Fast Healing 3, cold resistance 5
+4 natural armor
A qualified wizard or druid can take a level of shifter and thereafter he can go around all day in Svirfneblin form. That's a +3 ECL. Another level of shifter, and he gets Fast Healing 3; good strength, cold resistance and natural armor are all icing on the cake.
I'm thinking that the level adjustment should not exceed the level of shifter, as given by Savage Species. Is this reasonable, or does it weaken the shifter too much? Perhaps it should replace the size/type restrictions given for the class?
Another way to get around it is to play the "creature familiarity" card- as a DM just say that the character has never heard of a Dekanter Goblin. I don't want to make up a system of rules that indicates what shapes a character is familiar with. Especially if a character has other shifters as mentors, knows wizards who can polymorph other, etc..
Opinions?