Shifting Twilight Campaign OOC--Recruiting


log in or register to remove this ad






Greetings!


Half Elves

History

Since ancient times, various elf kingdoms have embraced alliances with diverse human barbarian tribes, as well as more advanced and civilized human kingdoms. Throughout the centuries, trade has also flourished between elves and humans. The fact that elves and humans must fight and struggle to survive in a world that is often dark, harsh, and brutal, and are often opposed by the same enemies, from savage, barbarian humans and tribes of dark, ferocious orcs, to tribes of savage beastmen, and fearsome monsters, makes the formation of such political, social and economic relationships not only easier, but often necessary and essential for both races’ continued prosperity, security, and survival.

From these foundations—political, social, and economic—elves and humans have often formed social friendships and romantic relationships that have bred half elves. Through the centuries, the frequency, popularity, and intensity of such relationships has varied, depending on the particular elf kingdom or tribe, as well as the particular human kingdom or tribe. These fundamental aspects to the relationships between elves and humans form the foundation to their relationships, and continue to the present age.

Physical Appearance

Half elves are typically of average height and weight, though they are almost always athletic, lithe, attractive, and graceful. Half elves are typically charming, sensual and alluring. While half elves are always unique in their form and appearance, half elves are uniformly athletic, attractive, and graceful, never being too thin, or overweight. Have elves also have sloped, pointed ears, much like elves but less so. Half elves enjoy enhanced longevity, and the typical senses and abilities of elves, though in reduced potency and form. Beyond these details, half elves share the wild diversity of traits and features common to humans.

Base Male Half Elf Height: 5’0”-6’2”; (4’10”+2d8”);
Average Height: 5’6”
Base Male Half Elf Weight: 120-210 lbs; (110+10d10);
Average Weight: 160-lbs.

Base Female Half Elf Height: 4’8”-5’10”; (4’6”+2d8”);
Average Height: 5’2”
Base Female Half Elf Weight: 88-160 lbs; (80+8d10);
Average Weight: 120-lbs.

Half Elf Abilities and Characteristics

Half Elf Abilities
Strength: +1
Dexterity: -
Constitution: +1
Intelligence: -
Wisdom: -
Charisma: +1
Comeliness: +1

Half Elf Character Tables

Half Elf Character Table: Skin Tone
Dice Roll/Skin Tone
01-10%: Roll on an appropriate Marlenya or Sarlenya character table for skin colour
11-00%: Roll on an appropriate Human heritage character table for skin colour

Half Elf Character Table: Hair Colour
Dice Roll/Hair Colour
01-20%: Roll on an appropriate Marlenya or Sarlenya character table for hair colour
21-00%: Roll on an appropriate Human heritage character table for hair colour

Half Elf Character Table: Eye Colour
Dice Roll/Eye Colour
01-50%: Roll on an appropriate Marlenya or Sarlenya character table for eye colour
51-00%: Roll on an appropriate Human heritage character table for eye colour

Politics

Half elves do not possess a political ideology, structures, or organization unique to half elves. Half elves typically embrace the political ideology, structures, and organization that is dominant in the culture where they were raised.

Culture

Half elves, like most mixed-race creatures, do not really have a culture that is unique and distinct to half elves. Half elves generally embrace the culture that is dominant where they were raised. Like some, if not most other half races of mixed heritage, half elves may embrace distinctive attributes and characteristics of a sub-culture, but even this is so diverse and malleable over time and variable from place to place and generation to generation as to be largely circumstantial and particular to one generation or perhaps several generations of half elves living in the same cultural environment—for even this may change rather rapidly. In various times and regions, half elves may be scorned and oppressed, or feared and hated. Likewise, half elves may be richly celebrated, admired, embraced and desired. The traits of any particular sub-culture of half elves is formed, shaped and endures in response to such variable conditions.

Religion

Half elves do not have a religion that is distinct and unique to half elves. Half elves typically embrace whatever the dominant religion of the culture in which they were raised.

Warfare

Half elves do not generally possess any armour, weapons, tactics or organization unique to half elves. Half elves typically embrace the tactics, organizations, armour and weapons common to the culture where they were raised.
 
Last edited:

Greetings!

Half Orc



History

The savage orcs, for many centuries common in the lands of northern and eastern Arthann, have only relatively recently began migrating into southern and south-eastern Arthann. However, their impact has been significant and swift, with several orc kingdoms established, and fairly numerous orc tribal strongholds established throughout the land. The orcs throughout the region have been engaged in frequent wars with local kingdoms and communities of dwarfs, elves, and men.

The establishment of increasingly strong orc kingdoms in the region has given rise to more frequent orc raids against human tribes, as well as civilized human communities. During many such wars and raids, orcs eagerly take humans as slaves, dragging them in chains back to their dark, brutal realms in the mountains. Many orc settlements—perhaps most—are in subterranean environments, where the orcs dig and excavate miles of tunnels, passageways and chambers deep into the earth. However, orcs also establish fortified encampments and settlements on the surface, typically in rugged mountains and hills, as well as in dark forests and marshes.

Human slaves are brutally worked in chain-gangs and such like in all of these environments, used for heavy labour, digging, hauling debris, and all the dirty, hard labour the orcs would seek to avoid and foist onto their slaves. It is in such harsh, brutal environments that hordes of half orcs are bred and raised. Within orc society, two such breeding customs have been embraced. For male orcs, a typically strong orc warrior will often keep one or several human women as breeding slaves; meanwhile, a favoured tribal champion, warlord, or chieftain may keep a whole harem of a dozen or more human women as concubines. The second custom, is one embraced by female orcs. Female gather in close social groups of family members and friends, usually 14-24 members, and typically keep small groups of 3-8 human males as a communal stud-herd for all the females of the group. Such bands of female orcs are typically composed of strong, adult females, with several adolescents, as well as several older, more mature orc females.

Many humans are also bred with during raids—orc females typically keep and raise offspring gained during such raids against human lands—while most human females, however, kill their half orc children at birth. Some human women, however, feel compassion for their half-orc offspring, and manage to keep such children alive and raise them. In many human communities, if the half orc child is not killed at birth, many nonetheless do not survive past adolescence or even early adulthood. Nearly every aspect of human society is hostile to half orcs, and survival is a constant challenge at every step for the typical half orc living in human society. Still, some few half orcs manage to survive to early adulthood, and from such a point their chances of continued survival improve by a fair margin.

Once into adulthood, half orcs may enjoy their substantial size, strength, speed and endurance, and not only strengthen their chances of survival but also their prosperity. Half orcs typically gain some measure of prosperity through following such professions as soldiers, mercenaries, sailors, labourers and craftsmen of various kinds. While half orcs are likely to succeed in various violent professions or professions involving hard, physical labour, some half orcs find success and prosperity as craftsmen, tradesmen and merchants. Half orcs generally can get by through providing such services for anything that is hard in labour, dirty, harsh, brutal or dangerous.

Over time, small sub-communities of half orcs have developed, typically several family groups or a few dozen family groups centered in various locations throughout the land. Such small sub-communities of second-generation half orcs provide an additional avenue from which half orcs most often originate within human communities. However, even in the best of such circumstances, half orcs that manage to survive and prosper in human communities must do so typically burdened still—with a harsh, often brutal environment where local rights are few, and racism, bigotry and discrimination against them are constant and pervasive in almost every circumstance. Despite such harsh environments, half orcs manage to survive.

Physical Appearance

Half orcs are typically of average size, and somewhat of above average weight. Half orcs are typically thick, strong, and muscular. Half orcs have rugged constitutions, and can often survive harsh conditions with more success than humans, for example. Half orcs are also mentally tough, and may endure such deprivations and cruelties with more vigor than a human might under similar circumstances. Male half orcs average 5’10” in height, and weigh 220-lbs. Female half orcs are typically 5’6” in height, and weigh 170-lbs. All half orcs enjoy jewelry, and gaining possessions and wealth much like most humans. While half orcs are more harsh and brutal than humans typically are, half orcs still enjoy the finer things of life, whether such is treasure, clothing, food, drinks, tobacco, fine perfumes, and other such things.

Half orcs typically have skin that is pale green, or occasionally pale grey or pale white. Other tones may be found in variation, depending on if the individual inherits such dominant characteristics from their human parent or from their orc parent. Half orcs usually have black hair, and often dark brown, pale amber, dark grey or pale grey eyes. While half orcs are often harsh and brutal creatures, typically having few social graces or any worthwhile sense of etiquette, half orcs can and do learn higher social conventions, and with great effort can learn to be social, and even reasonably acceptable social company, as well as fairly charismatic, rugged and effective leaders.

Base Male Half Orc Height: 5’4”-6’6” (5’2”+2d8”);
Average Height: 5’10”
Base Male Half Orc Weight: 156-300 lbs; (140+16d10);
Average Weight: 220-lbs.

Base Female Half Orc Height: 5’0”-6’2”; (4’10”+2d8”);
Average Height: 5’6”
Base Female Half Orc Weight: 114-240 lbs; (100+14d10);
Average Weight: 170-lbs.

Half-Orc Abilities and Characteristics

Strength: +1
Dexterity: +1
Constitution: +1
Intelligence: -
Wisdom: -
Charisma: -2
Comeliness: -2

Half Orc Character Tables

Half Orc Character Table: Skin Tone
Dice Roll/Skin Tone
01-20%: Roll on an appropriate Human heritage table for skin tone
21-30%: Pale White
31-40%: Pale Grey
41-85%: Pale Green
86-90%: Dark Green
91-00%: Ebony Black

Half Orc Character Table: Hair Colour
Dice Roll/Hair Colour
01-20%: Roll on an appropriate Human heritage table for hair colour
21-60%: Ebony Black
61-80%: Dull Black
81-90%: Black-Brown
91-00%: Dark Brown

Half Orc Character Table: Eye Colour
Dice Roll/Eye Colour
01-20%: Roll on an appropriate Human heritage table for eye colour
21-30%: Pale Grey
31-40%: Iron Grey
41-50%: Ice Grey
51-60%: Ice Blue
61-70%: Pale Green
71-80%: Pale Amber
81-90%: Dark Brown
91-95%: Red Brown
96-00%: Black

Politics

Half orcs do not have a distinct or unique political culture exclusive to themselves. Half orcs typically embrace in a rough manner whatever political ideologies, structures, and organizations that predominate within the cultural environment in which they were raised.

Culture

Much like many other creatures of mixed race blood, half orcs do not have a culture that is distinct and unique to half orcs. Half orcs embrace whatever the dominant culture is of where they were raised. Half orcs certainly possess some particular attributes that often characterize them within such cultural environments, and such attributes express themselves through the half orc lens of being more barbaric, harsher, and brutal, and typically living in a society where they are marginalized and generally scorned or feared even for their positive traits and attributes. The half orcs endure such, and take pride in their success and their accomplishments in a fiercely proud manner, embracing their harshness and their environments where they are despised, feared, or scorned. While half orcs may gravitate towards brutal violence and evil natures, reveling in deceit, violence, and corruption of all kinds—half orcs can, especially more so in human societies, become rugged and relentless champions of law and discipline, as such half orcs have fearlessly embraced the enshrined values of human society, and determined to embrace and exemplify such values and attributes. In such environments, for example, half orcs may be very law-abiding, unified, cooperative, and generous amongst themselves and extending to the nearby human neighborhoods and communities, as well as being well-known for being respectful and obedient to all law and authority, and often seeking themselves to serve their local noble lords as sheriffs, constables, wardens or soldiers.

Religion

Half orcs do not have a religion that is distinct or unique to half orcs. Half orcs typically embrace the dominant religion of the culture where they were raised. However, half orcs practice of religion varies from standard human practice or expectation, as the half orcs often interpret the religious doctrines in peculiar orcish-influenced ways, or demonstrate their faith and worship in particularly vibrant, dramatic, and expressive ways. Half orcs often, for example, worship in loud, vocal services with open emotional displays, plenty of visions and strange prophesies going on, wild, mass-orgies, wild singing and dancing, and other such styles—as well as praying, flagellation, vision-quests, painting themselves, and embracing tattoos with strange mystical or ancient tribal significance.

Warfare

Half orcs do not possess armour, weapons or tactics unique and distinct to half orcs. Half orcs typically embrace whatever styles in armour, weapons, tactics and organization as is dominant in the culture in which they were raised.
 
Last edited:

Greetings!

Half Ogre


History

Throughout the world bands and tribes of ferocious and barbaric ogres wander about, typically living as primitive hunter/gatherers—as well as savage, unrelenting marauders. While ogres justly enjoy such a fierce reputation—there is another side to ogres that is not so widely known, or even often believed. Ogres are tall, huge, brutish humanoids, typically fierce, greedy, rapacious and barbaric—and while strong and fearless, ogres are not very bright creatures. In fact, they are more typically quite simple-minded, ruled by very basic needs, simple emotions and simple relationships. However, ogres do have some measure of reasoning, and some bright individuals are even self-consciously aware of their reputation, and seek to purposely maintain it in a deliberate manner. What is less well-known and incredible to believe by many—is that while ogres are brutal, simple creatures, they are more capable than their fierce reputation and common knowledge suggests.

More than a few tribes of ogres engage in trade with many human communities, and there are several bands of ogre mercenaries that serve many human kingdoms, city-states, and noble lords. There have even been instances of human communities hiring bands of ogres—with gratuitous amounts of ale, a herd or two of cattle or sheep, besides a sack of gold—to help in mining operations, or perform work on heavy labor projects, hauling lumber, digging vast trenches, clear-cutting forest for roads, and carrying great sacks of gravel, sand, as well as hauling rough stone.

Evidently, these friendly ogres often do not want others to learn of their friendly relationships with humans, or their less-than-fierce demeanor in such circumstances. Ogres seem to be self-consciously aware of their reputations amongst humans and other typical “enemies”—but also other tribes and bands of ogres. Ogre tribes, as well as ogre mercenary bands are typically very competitive concerning their own reputation for ferocity, individual and tribal glory, and prestige. These things are often interpreted somewhat differently within ogre communities—but whatever the truth of the matter, the ogres often demonstrate a capacity for more intellectual curiosity and more nuanced social relationships with non-ogres than their reputations typically portray.

These curious realities of ogre natures have given rise to occasional breeding between various members of local human communities, beyond the often more typical result of ogres marauding a hapless human community or caravan, and either ravaging women found on the spot, or often such women are carried off into the wilderness and taken back to the rough, fortified encampments or crude castles that ogres often favour as homes. In such places, these human women are kept as breeding slaves, and while many of them die through the process of giving birth—some of them survive, and are capable of repeating the experience. Meanwhile, the half-ogre children often do survive, and proceed to grow and prosper. Over time, some small bands and loose inter-tribal communities of half-ogres have developed, and are a fairly common feature of many ogre tribes. In addition, within human communities there are typically some women—as well as men—who are curious, eager, and willing to breed with ogres.

The less-talked about truth is that there are more than a few half-ogres that have been bred to a large, powerful ogre female, and her male human slave she keeps as her playmate. Ogre females of especially fierce nature and prowess also join their male brethren in going on raids—and the female ogres enjoy doing so for the same reasons that the male ogres like to raid human communities. Ogre warriors—whether male or female—gain status, glory, and prestige from reputations for courage and ferocity, as well as successfully leading and participating in such raids. In such raids, besides gaining glory and demonstrating prowess and courage, the ogres gain food, in the form of humans as well as captured animals, in addition to other treasure and booty in armour, weapons, ale and beer, and other goods, including slaves. During such raids, male and female ogres alike, besides taking captured slaves, are also fond of ravishing appealing or attractive-looking humans they encounter on the spot in a spontaneous fashion. Thus, half-ogres have come about through a variety of social relationships between ogres and humans—some such relationships are relatively positive and consensual—while others are far more forceful, as well as often brutal and terrifying.

In a final note on the origin of half-ogres, there have also been instances of state-sponsored breeding and social programs between various groups of humans and selected groups, bands or tribes of ogres. For example, there have been several barbarian human tribes that have willingly organized breeding between themselves and ogres—or the barbarian humans have also used human slaves as surrogates for their interbreeding with ogres. Through such methods, larger numbers of half-ogres have been bred, which have then proceeded to interbreed with each other, and create more half-ogres.

In addition, the Vallorean Empire several centuries ago established special farms—enormous, agricultural estates where the Valloreans maintained several tribes of friendly ogres, that had been relatively civilized, and interbred them on a mass scale with large groups of slaves, condemned criminals, gladiators, as well as captured barbarian tribes—in addition to tens of thousands of citizens that volunteered. Such citizens were deported for rioting and such from the vast cities, and as they were desperately impoverished and oppressed by misfortune, were eager to earn coin paid by the owners of the vast agricultural estates.

Most of these programs were relatively benign, supervised appropriately, and induced by payments of food, coin, or privileges, and thus gained the eager and willing cooperation of large numbers of humans—both male and female. The ogres were far easier to entice into the project—throwing them a great feast of roasted cattle and offering them several wagon-loads of their favourite ale was plenty inducement to gain their enthusiastic support. Through such efforts, over a period of several years, the Vallorean owners of the enormous agricultural estates bred enough half-ogres to begin entirely new and eventually self-sufficient breeding programs for the half-ogres. The half-ogre children were raised by various temples, orphanages, as well as the agricultural estates. Over several decades, the Vallorean agricultural estates have grown and developed large, self-contained and self-sufficient populations of half-ogres that serve the Vallorean Empire as farm labourers, miners, as well as other kinds of labourers and workers. Eventually, programs were developed to raise, train, and support various units of half-ogres serving in the Vallorean legions.

Physical Appearance

Half-ogres are very tall humanoids, with massive, powerful physiques. Half-ogres, whether male or female, are thickly built, and very muscular. Half-ogres typically have more or less a full range of human features, traits, and qualities, though with a somewhat more harsh and brutal look to them. Half-ogres have somewhat larger, broader mouths, heavier jaws, and larger, heavier brows for example. Half-ogres typically are what humans would consider “hairy”—as they have hairy arms, legs, and such—much the same as various human ethnic groups known to be hairy—just that all half ogres possess such characteristics, with males being more hairy than the females.

All half ogres enjoy treasure and jewelry of all kinds, and are typically eager to gain booty and loot in whatever form—from animals and clothing, to tools, armour, weapons, and coin and gems. Half ogres love to eat and drink, and are often curious and inquisitive about trying to eat new things, or try new drinks. Female half ogres enjoy perfumes, oils, cosmetics, and finer clothes, as they enjoy such feminine aspects as much as human females do. Most half ogres greatly enjoy bright, vibrant colours of anything, and also anything that is shiny or glitters. While half ogres love great wealth of all kinds—their interpretation and value of such is somewhat different from humans, for example. Great shiny stones that have a deep shimmer, or are otherwise quite beautiful—are seen as great treasures to a half-ogre, even though humans might typically regard such a stone as being pretty, but largely worthless.

Half Ogre Height and Weight Tables

Base Male Half Ogre Height: 6’10”-8’0”; (6’8”+2d8”);
Average Height: 7’4”
Base Male Half Ogre Weight: 396-540 lbs; (380+16d10);
Average Weight: 460-lbs.

Base Female Half Ogre Height: 6’6”-7’8”; (6’4”+2d8”);
Average Height: 7’0”
Base Female Half Ogre Weight: 356-500 lbs; (340+16d10);
Average Weight: 420-lbs.

Half Ogre Character Tables

Half-Ogre Abilities and Characteristics
Strength: 14-19 (13+1d6)
Dexterity: 3-12
Constitution: 14-19 (13+1d6)
Intelligence: 3-12
Wisdom: 3-12
Charisma: 3-12
Comeliness: 3-12

Half Ogre Characters begin the game with double the class Hit Dice of whatever class they select; and gain hit dice as normal for the selected class beginning at 2nd level.

Classes Available to Half Ogres
Fighter--Unlimited
Cleric--4th level
Fighter/Cleric

Starting Languages

Half Ogre characters begin the game with the knowledge of Ogre, Troll and Minotaur languages, their selected alignment language, and one human language appropriate to their heritage and human parent. Half Ogre characters may learn additional languages as appropriate.

Half Ogre characters must spend x4 amounts on all food and drinks per day, in addition to x2 costs for all armour and weapon purchases.

Half Ogre Character Table: Skin Tone
Dice Roll/Skin Tone
01-15%: Pale White
16-30%: Pale Grey
31-40%: Pale Greyish-Blue
41-50%: Ebony Black
51-00%: Roll on an appropriate Human heritage table for skin tone

Half Ogre Character Table: Hair Colour
Dice Roll/Hair Colour
01-25%: Coal Black
26-75%: Ebony Black
76-90%: Dull Black
91-00%: Roll on an appropriate Human heritage table for hair colour

Half Ogre Character Table: Eye Colour
Dice Roll/Eye Colour
01-15%: Black
16-30%: Dark Brown
31-45%: Golden Amber
46-50%: Iron Grey
51-65%: Pale Grey
66-00%: Roll on an appropriate Human heritage table for eye colour

Politics

Half ogres tend to embrace whatever the dominant political ideology, structures, and organization common to the culture of where they were raised. Half ogres, much like most other creatures of mixed race, do not have distinct and unique political ideology or organization.

Culture

Half ogres, much like most other creatures of mixed race, do not possess a distinct or unique culture to half ogres. Half ogres generally embrace the dominant culture of the region where they were raised. Half ogres do, however, have some distinct traits and behavior common to them. Half ogres are generally simplistic, honest, and sincere creatures. Half ogres are naturally harsh, brutal and violent, and comprehend “laws” only in a very basic form. Half ogres are typically morally simple, viewing and comprehending things as being good or evil, or good and bad. Half ogres can, however, also be gentle and nice as well as sincerely protective of smaller, furry, cute creatures, or animals or people they view as nice and good to them. Half ogres have generally the same emotions and feelings common to humans—though typically interpreted and expressed in simple, aggressive, straight-forward manner by the half ogre.

Religion

Half ogres do not have a distinct and unique religion, but much like most other creatures of mixed race, they embrace the dominant religion that prevails in the culture in which they were raised. However, half ogres do generally have some differences. Half ogres are generally superstitious, and interpret religion in a sincere and simplistic manner. Half ogres are seldom capable of comprehending sophisticated theology, nor do they favour such ethereal, complex deities. Half ogres tend to gravitate to and favour gods and goddesses that are simple, earthy, and basic. Deities of the natural elements, love, sex, war, food, drink, animals, stone, light, moon, sun and such like are typical.

Warfare

Half ogres do not have armour, weapons, tactics and organization unique to half ogres, but rather, they embrace whatever weapons, armour and tactics are common to the culture where they were raised.
 
Last edited:

Greetings!

Half Troll


History

According to the ancient Ussallia myth-cycle of the Karvallia, in mist-shrouded bygone ages when the world was still a land torn by seething chaotic energies unleashed by the titans, many of the world’s races were first created then. The titans were angry and jealous when the gods created the elves and dwarfs, among others as well, such as the humans. The titans brooded for a time, and then they exploded in a storm of rage and set forth to create many races themselves. In great wrath, the titans gathered up primordial earth and stone, and formed the first trolls. The trolls were mixed with icy rain from bitter, cold northern storms; sprinkled with searing blood of the mighty divine titans; soaked in the primal mud of the deep earth; and then breathed upon by the winds of hate and fury. The titans brought forth their new, dark creations, and just before the trolls were awakened by the titans, the dark, black clouds that loomed over all the northern mountains were torn open by a gleaming ray of bright, glorious sunshine from the heavens above. At that moment, as the trolls sleeping forms were bathed in the glorious radiance, and the titans reared back in surprise and fear, the crack of righteous thunder rang out over the heavens, and a great burst of warm, gentle rain suddenly fell upon the land and the sleeping trolls alike. The gentle rains falling upon the trolls heralded a promise of hope and righteous redemption, even in the deepest and blackest night. The gentle, warm rains seeped into the forms of the trolls, and roaring with rage and fury, the mighty titans screamed their hate to the gods, and shed their angry, burning blood anew over the trolls in their final moment of slumber, and brought them to life.

The elder trolls awoke, and proceeded to wander the dark forests and mountains of the cold north, searching for a place to call their home. The trolls found a great mountain fastness to live in, and set about carving deep halls of stone, roaring pits of fire, and deep pools of icy, dark waters. The elder trolls then began to breed and multiply in vast numbers, and in those days they grew strong and mighty. In the cold darkness of their ancient mountain home, the elder trolls forged weapons of war and coats of shimmering mail, and trained great hosts for war. Some centuries past, and the after a mighty storm swept through the northern lands, the elder trolls sounded their great bronze war horns, and gates from the mountain deeps were opened wide, and vast troll armies marched forth to bring war, death and conquest to the lands of elves, dwarfs and men.

The trolls forged many great kingdoms, and ruled with a stern, cruel hand. The trolls enslaved great hosts of orcs, and tied their kingdoms together with broad roads of black basalt, lit by stone orbs of strange, mystical fire, and great bridges of stone, guarded by carved stone gargoyles. The troll kingdoms grew strong and prospered from immense wealth and treasures taken from the deeps of the land, as well as from all of the forests within their grasp; in conquest, too, the troll kingdoms grew rich from long caravans full of booty plundered from elf and dwarf cities, and whole regions of human villages sacked and laid waste; caravans of great wagons pulled by huge, fury mammoths dragged long lines of elf, dwarf, and human slaves, broken by heavy chains, and lashed with the cruel whip of an iron-fisted tyranny, fueled by an endless rage and seething hate of all that was of the Light. For long centuries, the Troll Wars raged, and many elfs, dwarfs and humans were slaughtered, conquered, or enslaved. The mighty trolls grew arrogant and haughty, and prepared their armies for new campaigns that would subjugate all of the lands of the north to their dark dominion. Such plans however, were interrupted by the arrival of a great elven army and fleet from the West. In those ancient days, the elves were mighty and unrivaled in glory, and assembled great armies against the trolls. The elves of the north, led by the elven kingdom of Dor’ Lomenath, had sent word to the ancient elven kingdom of Vaedrenar, in mystical islands far to the west. The mighty elf king of Vaedrenar heard the cry of his brothers of the north, and had assembled a vast host of elven warriors. The great King of Vaedrenar arrived, and marched against the trolls wreathed in clouds of lightning and thunder echoing in the wake of his armies. The elves also were joined by armies of dwarfs and men, and in great wrath preceded by vast storms and lightning from the heavens, the armies of Light fell upon the troll kingdoms.

In righteous glory and fire, the dark troll kingdoms were cast down; their dark mountain fortresses ripped open by fire; their troll and orc armies scourged by bright starfire from the heavens; great wrath and vengeance fell upon the trolls with terrible slaughter, and great storms of fire and smoke mixed with thunder and searing light. The troll people were scattered in storm-tossed winds, and crushed in fear and defeat. The long centuries of troll dominion had come to a dreaded, wrathful end.

During these ages, and some afterwards, troll armies had crushed many kingdoms and tribes in savage storms of blood, plunder and conquest. Many tribes of men were plundered and raped, and kept chained as slaves for centuries in the deeps of the troll’s great mountain citadels. In years after the troll kingdoms were cast down in wrathful defeat and ruin, some few tribes of trolls had turned away from darkness, and worshipped the gods of Light. These tribes of noble, proud trolls helped and befriended tribes of men, which were still struggling to survive in a dark, brutal world swarming with hordes of monsters and violent and wicked races of creatures loyal to the dreaded titans. From these two sources—one of Darkness and one of Light—half trolls came to be, and were given life.

From these ancient times of war and wrath, small bands and families of half-trolls have endured throughout lands in the far north; In evil tribes of trolls, increasingly becoming more barbaric, primitive, and consumed by primal rage and hatred, half troll children typically experienced one of three fates; half troll children were usually crushed under the dark chains of tyranny, brutality, and slavery; other half-troll children, in fear and hatred of their troll masters, managed to escape their bonds of slavery and fled into the wilderness; and other half-troll children—somehow, they grew strong and mighty under the lash, and savagely fought and clawed their way into positions of leadership and dominion within evil troll tribes. Meanwhile, in small tribes and communities of noble and kind trolls, half-troll children were nourished and welcomed. In human communities, most half-troll children were killed soon after they were born—however, some human families, being moved with love and compassion, stayed their hand of wrath, and kept the half-troll children, and raised them with love and devotion. Thus, to the current age, half-trolls have endured the ages, and continue to struggle in a world of shadows—part darkness and part light, hatred, fear and cruelty mixed with love, compassion and friendship.

Physical Appearance

Half-troll characters are always large and powerful in build, and also very tall. Half-trolls are naturally savage and ferocious, and possess great skills in war. In addition, however, half-trolls are also deeply spiritual, mystical, and reverent towards natural animals and the natural world. Many half-trolls possess strange, mystical powers and have a keen talent for magic and sorcery. Half-trolls possess deep insight into the mystical realms, as well as possessing great talents in crafts and smithing, especially when working with jewels, metal and stone. Half-trolls may follow the adventuring professions of Fighter, Ranger, Cleric, and Magic-User.

Half Trolls, much like humans and demi-humans alike, possess particular, unique appearances and characteristics. However, the troll-blood in them is very strong, and exerts a powerful influence over nearly every aspect of their appearance and demeanor. Half trolls, much like their ancient troll ancestors, possess odd features and a strange, unique tendency to typically be either ugly or attractive, with little room or incidence for average appearances. Having said that, the division of tendency is not equally divided; most half trolls, like full-blooded trolls, are quite ugly in appearance. A few however, transcend such common traits, and possess attractive features, and may even be very alluring in appearance.

Half trolls are ripped with thick, corded muscles, and have somewhat of a lean, gangly appearance, as their limbs—both their arms and legs—seem to be somewhat odd and a bit too long in a strange, disturbing way. Half troll’s hair—of whatever colour—is universally thick, wiry, and flares up and backwards much like a horizontal cone, with the large end flaring away from the half-troll’s head, providing the half-troll character with a perpetual appearance of a wild and humorous “Mad Scientist” look. The half-troll’s hair always grows in such a manner, and the half-troll can only change their hair’s appearance normally by shaving their heads bald—but their hair still grows back in the same manner, and takes the same crazy form.

Half trolls have large, piercing eyes, and tend to have large noses, often which are very pointed, though noses that are thick and rounded are also fairly common. Half trolls have large, broad mouths, and thin, cruel lips. Half trolls possess thick, wide brows, but otherwise grow no facial hair. Half trolls have larger, slightly pointed and flaring ears that extend horizontally from their head in a strange, comical fashion. Half trolls possess large, broad feet, and large hands with long, dexterous fingers—again, their fingers, like their arms and legs in general—appear to be frighteningly long for their hands, certainly more so than a humanoid’s hand is supposed to be like. Half trolls have eye colours in colours standard for their human parent, as well as potentially possessing very unusual, even bizarre eye colours. Half trolls typically have thick, tough and bumpy skin—or skin that is rich, smooth and attractive.

Half trolls have enormous appetites and always seem to be endlessly hungry, even if they just finished eating a large meal. Despite the fact that half-trolls are perpetually hungry, and often stuff their mouths with any food at hand, half trolls never become fat or otherwise overweight. Ugly half trolls—whatever their true feelings and disposition—have a cruel smile, and a wicked, hungry and lecherous gaze that most others find unnerving and disturbing. Others around the ugly half-troll—unless they know the character personally—often “feel” like the character has lecherous, wicked desires for them, or others around them; or that the half troll character nurtures a deep desire to eat them in some horrid feast. Attractive half-trolls—again, regardless of their true inner feelings and motives—always seem to have an appearance and demeanor that others consider alluring, enticing, protective, trustworthy—though also mysterious, and even mischievous.

Half trolls typically enjoy the heaviest, most ornate armour they can afford, as well as large, wicked-looking weapons, and gaudy, ostentatious jewelry. On occasion, half trolls may decorate their bodies with various piercings and tattoos, especially in troll tribal symbology and runic symbols. Half trolls also typically love wearing the furs, skins, teeth, and claws of various kinds of animals and monsters, as they are also deep believers in various mystical traditions, viewing such items as having the potential to be magical, or become magical through divine blessing or through mystical and heroic experiences—and also because half trolls have a natural fondness and joy in decorating themselves with such primal, natural items.


Half-troll characteristics and abilities are noted as follows:

Half-Troll Character Tables: Height and Weight

Base Male Half Troll Height: 6’10”-8’0”; (6’8”+2d8”);
Average Height: 7’4”
Base Male Half Troll Weight: 316-460-lbs; (300+16d10);
Average Weight: 380-lbs.

Base Female Half Troll Height: 6’6”-7’8”; (6’4”+2d8”);
Average Height: 7’0”
Base Female Half Troll Weight: 276-420-lbs; (260+16d10);
Average Weight: 340-lbs.

Half Troll Character Tables

Half Troll Character Table: Skin Tone
Dice Roll/Skin Tone
01-15%: Albino White
16-30%: Pale White
31-35%: Pale Grey
36-40%: Pale Grey-Blue
41-43%: Pale Blue
44-45%: Dark Royal Blue
46-48%: Pale Blue-Green
49-50%: Dark Blue-Green
51-70%: Pale Green
71-90%: Dark Green
91-95%: Deep Black
96-00%: Pale White/Grey/Blue/Green (Select one or roll randomly)—which is mottled with a darker contrasting colour.

Half Troll Character Table: Hair Colour
Dice Roll/Hair Colour
01-20%: Ebony Black
21-25%: Golden Blonde
26-30%: Platinum Blonde
31-50%: Pale Green
51-70%: Dark Green
71-75%: Milk White
76-80%: Dark Auburn
81-00%: Dark Green-Black

Half Troll Character Table: Eye Colour
Dice Roll/Eye Colour
01-10%: Pale Grey
11-20%: Iron Grey
21-30%: Ice Grey
31-40%: Black
41-50%: Blue-Grey
51-60%: Blue-Green
61-70%: Bright Blue
71-80%: Midnight Blue
81-90%: Ice Blue
91-00%: Golden Amber

Half Troll Abilities
Strength: 14-19 (Roll 1d6)
Dexterity: 3-12 (Roll 3d4)
Constitution: 14-19 (Roll 1d6)
Intelligence: 3-12 (Roll 3d4)
Wisdom: 3-12 (Roll 2d6)
Charisma: 8-16 (Roll 2d6+6)
Comeliness: Special (See Half Troll Comeliness Tables, below)

Half Troll Comeliness Table
Dice Roll/General Appearance
01-12%: Very Ugly—Comeliness score of 4
13-24%: Very Ugly—Comeliness score of 5
25-36%: Very Ugly—Comeliness score of 6
37-48%: Simply Ugly—Comeliness score of 7
49-60%: Simply Ugly—Comeliness score of 8
61-72%: Simply Ugly—Comeliness score of 9
73-74%: Unusually Average—Comeliness score of 10
75-76%: Unusually Average—Comeliness score of 11
77-78%: Unusually Average—Comeliness score of 12
79-80%: Unusually Average—Comeliness score of 13
81-84%: Unusually Attractive—Comeliness score of 14
85-88%: Unusually Attractive—Comeliness score of 15
89-92%: Unusually Attractive—Comeliness score of 16
93-96%: Unusually Attractive—Comeliness score of 17
97-00%: Very Attractive—Comeliness score of 18

Classes Available to Half-Trolls
Fighter—Advancement is unlimited
Ranger—14th level
Cleric—Maximum of 4th level
Magic-User—Maximum of 12th level*
Fighter/Cleric—Unlimited/4th level maximum
Fighter/Magic-User—Unlimited/12th level*

*Troll Magic

Troll Magic

Troll Magic is a particular style of specialized northern magic that is unique to the Trolls. Some trolls and half-trolls alike possess the divine blessing and have a natural talent for using Troll Magic. Troll Magic blends various aspects of arcane power with natural, elemental rituals from a forgotten age that are more in tune with Druidic practices. Essentially, Troll Magic uses a unique set of arcane spells, blended with Druidic magic. While Troll and Half-Troll mages are able to learn some of these spells from non-troll sources, most of their spells require Troll sources, either from ancient Troll books, or from Troll mages. While some sources of where or how a Troll mage gains spells may occasionally have differ, all Troll or Half Troll mages must seek out a Troll or Half-Troll mage to gain training to advance in every level of Troll Magic. In any event, even when a Troll or Half-Troll mage learns a spell from a non-troll source, the methodology, rituals and material requirements are distinct from even the same spells that non-troll mages may employ. It should also be noted that unique spells and aspects of Troll Magic cannot be learned or mastered by non-troll characters.

Half Trolls possess Infravision to a 60’ range.

Half-Trolls must spend a minimum of x3 expenses per day on food and drink, as their appetites are much greater than those of men. Furthermore, Half-Trolls must also spend a minimum of x2 expenses for any item of armour or weaponry, as such must be custom made for the Half-Troll, in proper fitting, balancing, and adjustments to the Half-Troll’s odd, out of balance frame and disposition.

A Half-Troll character suffers a +50% modifier to damage from fire-based attacks.

Unique to Trolls and Half-Trolls, however, is not only are they utterly fearless, but when they are subject to fire damage or burning from fire, Half-Trolls are swiftly overwhelmed by a savage, dark and fearless frenzy, and they enter a berserk rage lasting for 10 rounds +1 round per character level. During such a berserk rage, the half-troll fights at +2 To-Hit and Damage, and experiences strange and eldritch experience—from deep within the half-troll, the ancient troll blood hyper-activates and heals the character for an immediate burst of healing, restoring 50% of lost hit points caused by the fire attack that initiated the Troll Frenzy. The Troll Frenzy is exhausting, however, and at the end of the particular duration of the Troll Frenzy, the half-troll character immediately falls to zero hit points, and becomes unconscious, and is deeply exhausted. The character may be wakened, but will be deeply lethargic, suffering -6 on all dice rolls, checks and saves. Such penalties go away naturally at the rate of 1 point per day. The Half-Troll may accelerate such restoration, but doing so requires special herbs prepared according to particular recipes.

Starting Languages

Half Troll characters begin the game with the knowledge of Troll, Ogre, Orc, Yeti, Margoth, their appropriate alignment language, and an appropriate human language. However, Half Trolls of sufficient intelligence may learn a maximum of two additional languages. (Half Trolls may learn one new language if their intelligence is 11; one additional language again if their intelligence is 12; if by some means the half-troll gains an intelligence score above 12, the character remains restricted from learning any additional languages)

Politics

Half trolls generally embrace whatever political philosophies and social organization embraced by the culture and region they are raised in.

Culture

Half troll culture tends to reflect largely the dominant culture of the area and region in which they were raised, as there is no particular culture that is intrinsically unique to half trolls. Nonetheless, there are particular tendencies and attitudes that most half trolls cultivate or express within the context of their home culture of origin.
Half-trolls of noble and righteous character strive to serve the Light, and befriend their human brethren, even in the face of much of humanity’s hatred, fear and rejection of them. In the process, noble and righteous half-trolls also strive to honour their troll families and relatives, always seeking to deepen and protect the bonds of their troll relationships—which are often one of the few places in the entire world where half trolls enjoy love, respect, and acceptance. And yet, there are also some wandering trolls of noble and righteous character that have escaped from evil tribes of trolls, and they, in their wanderings, often have yet to find families, or acceptance, as they endure lonely, harsh lives in the frozen, dark wilderness as they nurture a solitary love and faith in righteousness and the gods of Light.

Half trolls possess the normal range of human emotions, passions and feelings—though heavily influenced by Troll tendencies for passionate, emotional extremes. When happy, half trolls are loud, joyous, cheerful and expressive—often contagiously so as they are eager and sincere in singing, dancing, laughing and feasting. Likewise, when angry, a half troll typically go into loud, violent and furious rages—or grimly brood in seething rage for days on end that is so implacably quiet as to be deafening in such dramatic silence.

While half trolls are subject to a range of insanities and emotional disorders in a similar manner as men, noble and good half trolls are nonetheless typically valiant, proud, daring, and compassionate. Half trolls are virtually fearless—at least for their own lives—and eagerly seek to live lives worthy of the ancient sagas of past heroic ages of glory. Half trolls love eating vast quantities of food and drink as well as being generally eager to try new foods and drink. Half trolls have a great love and passion for the mountains, forests, and the sea. Half trolls love being in rain storms, and are excited and fascinated by the sound of booming thunder and seeing the bright flash of lightning. While good half trolls are typically noble, honourable, valiant, compassionate and even kind—evil half trolls are cruel, domineering, arrogant, and scheming—as well as terrifyingly ruthless and immensely greedy and lascivious, possessing a deep, savage joy for war, conquest and dominion.

Whatever a half trolls’ disposition, all half trolls possess a deep love for all manner of gold, silver, gems, jewels and fine treasures. Half trolls by nature are curious and inquisitive, and often have great desires and compulsions to learn about magic, ancient mysteries, secrets, and whatever knowledge they may potentially gain. Even if the half troll is illiterate or uneducated, a driving curiosity and love for knowledge manifests itself in compelling ways. Many half trolls hoard books and scrolls, or seek out an audience with a renowned witch, bard or skald. For the half troll character, typically, merely finding such a person and gaining an audience is a fine and rich treasure in itself. Such experiences remain with half trolls for their entire lives, as a fond and cherished memory.

Religion

Half trolls, while being personally spiritual and having inner feelings and tendencies of expression concerning religion, they tend to embrace whatever the dominant religion of the region and culture they are raised with, as half trolls do not possess an intrinsically unique religion.

Warfare

Half trolls are large, powerful, and ferocious humanoids, and skilled in war and individual combat. However, larger consciousness of warfare, styles of organization, training, tactics and formations are typically reflective of that of the culture and region in which the half troll was raised.
 
Last edited:

Remove ads

Top