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Shinobi - My Take on a Naruto Based Class
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<blockquote data-quote="ShadowyFigure" data-source="post: 4184445" data-attributes="member: 64466"><p><span style="font-size: 15px">Shinobi </span></p><p></p><p><strong>Primary Ability Scores:</strong> Dexterity, Intelligence, Charisma</p><p><strong></strong></p><p><strong><strong>Role</strong> – With the correct choices a shinobi could be one of the following Defender, Controller or Striker</strong></p><p><strong>Power Source </strong>– "Chakra" ((Martial / Arcane / Shadow Hybrid)) </p><p><strong>Defensive Bonus</strong> – Determined by chosen Shinobi Tactic</p><p><strong><strong>Starting HP</strong> – 12 + Con Score</strong></p><p><strong>HP per Level</strong> – 6</p><p><strong>Trained Skills</strong> – 4 chosen from: Acrobatics (Dex), Arcana (int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Insight (Wis), Perception (Wis), Stealth (Dex) and Thievery (Dex)</p><p></p><p><strong>Shinobi Tactic</strong> – At 1st level a Shinobi may choose one of the following abbilities.</p><p></p><p><strong>Master of Ninjutsu</strong>- Some Shinobis prefer the explosive and controlling powers of Ninjutsu techniques and so specialize in them, A Shinobi who chooses the Master of Ninjutsu Tactic receives a +2 Bonus to attack rolls made with powers of the Ninjutsu subtype and gains the Elemental Fury ability listed below. Masters of Ninjutsu gains a +2 Reflex Defense at 1st level.</p><p> </p><p> <strong>Master of Taijutsu</strong>- Some Shinobis prefer to kick there opponent in the teeth or slice there stomach open with a katana and so specialize in Taijutsu techniques. A shinobi who chooses the Master of Taijutsu receives a +2 Bonus to attack rolls with powers of the Taijutsu subtype and gains the master of combat ability listed below. Masters of Taijutsu gain +2 Fortitude Defense at 1st level.</p><p></p><p> <strong>Master of Genjutsu</strong>- Some Shinobis prefer to use Genjutsu so that they make confuse and bewilder there foes before quickly striking out so that they made dissapear out of reach once again. A Shinobi who chooses the Master of Genjutsu Tactic receives a +2 bonus to attack rolls with Genjutsu and gains the sneak attack ability listed below. Masters of Genjutsu gain +2 Will Defense at first level.</p><p></p><p><strong>True Grit</strong>- Some Shinobis Master no specific Jutsu type but instead are moderately skilled in Ninjutsu, Genjutsu and Taijutsu but you don't let that stop you as you are capable of out fighting other shinobi when it comes to Jutsu and plain endurance. A Shinobi who choose True Grit receives +2 Healing Surges and the Chakra reserves ability given below. A shinobi with true gains +1 Will Defense and +1 Fortitude Defense at first level.</p><p></p><p><strong>Elemental Fury</strong> – Only Shinobi who choose the Master of Ninjutsu tactic gain this ability at 1st level. A shinobi adds one point of damage per die of damage a Ninjutsu power she uses does. (This damage deals the same energy damage as the power used)</p><p></p><p><strong>Master of Combat</strong> – Only Shinobi who choose the Master of Taijutsu tactic gain this ability at 1st level. A shinobi gains a +2 attack bonus at 1st level.</p><p></p><p><strong>Sneak Attack</strong> – Only Shinobi who choose the Master of Genjutsu tactic gain this ability at 1st level. </p><p>Sneak Attack</p><p>Once per round, when you have combat advantage</p><p>against an enemy and are using a light blade, a</p><p>crossbow, or a sling, your attacks against that enemy</p><p>deal extra damage. As you advance in level, your extra</p><p>damage increases.</p><p>Level Sneak Attack Damage</p><p>1st–10th +2d6</p><p>11th–20th +3d6</p><p>21st–30th +5d6</p><p></p><p><strong>Chakra Reserves:</strong> You may spend an action point to recover a Healing Surge or Encounter Power you have used.</p><p></p><p><strong>Teaching of the Ninja:</strong> A Shinobi always has the following At-Will Powers for free.</p></blockquote><p></p>
[QUOTE="ShadowyFigure, post: 4184445, member: 64466"] [SIZE=4]Shinobi [/SIZE] [B]Primary Ability Scores:[/B] Dexterity, Intelligence, Charisma [B] [B]Role[/B] – With the correct choices a shinobi could be one of the following Defender, Controller or Striker Power Source [/B]– "Chakra" ((Martial / Arcane / Shadow Hybrid)) [B]Defensive Bonus[/B] – Determined by chosen Shinobi Tactic [B][B]Starting HP[/B] – 12 + Con Score HP per Level[/B] – 6 [B]Trained Skills[/B] – 4 chosen from: Acrobatics (Dex), Arcana (int), Athletics (Str), Diplomacy (Cha), Endurance (Con), Insight (Wis), Perception (Wis), Stealth (Dex) and Thievery (Dex) [B]Shinobi Tactic[/B] – At 1st level a Shinobi may choose one of the following abbilities. [B]Master of Ninjutsu[/B]- Some Shinobis prefer the explosive and controlling powers of Ninjutsu techniques and so specialize in them, A Shinobi who chooses the Master of Ninjutsu Tactic receives a +2 Bonus to attack rolls made with powers of the Ninjutsu subtype and gains the Elemental Fury ability listed below. Masters of Ninjutsu gains a +2 Reflex Defense at 1st level. [b]Master of Taijutsu[/b]- Some Shinobis prefer to kick there opponent in the teeth or slice there stomach open with a katana and so specialize in Taijutsu techniques. A shinobi who chooses the Master of Taijutsu receives a +2 Bonus to attack rolls with powers of the Taijutsu subtype and gains the master of combat ability listed below. Masters of Taijutsu gain +2 Fortitude Defense at 1st level. [b]Master of Genjutsu[/b]- Some Shinobis prefer to use Genjutsu so that they make confuse and bewilder there foes before quickly striking out so that they made dissapear out of reach once again. A Shinobi who chooses the Master of Genjutsu Tactic receives a +2 bonus to attack rolls with Genjutsu and gains the sneak attack ability listed below. Masters of Genjutsu gain +2 Will Defense at first level. [B]True Grit[/B]- Some Shinobis Master no specific Jutsu type but instead are moderately skilled in Ninjutsu, Genjutsu and Taijutsu but you don't let that stop you as you are capable of out fighting other shinobi when it comes to Jutsu and plain endurance. A Shinobi who choose True Grit receives +2 Healing Surges and the Chakra reserves ability given below. A shinobi with true gains +1 Will Defense and +1 Fortitude Defense at first level. [b]Elemental Fury[/b] – Only Shinobi who choose the Master of Ninjutsu tactic gain this ability at 1st level. A shinobi adds one point of damage per die of damage a Ninjutsu power she uses does. (This damage deals the same energy damage as the power used) [b]Master of Combat[/b] – Only Shinobi who choose the Master of Taijutsu tactic gain this ability at 1st level. A shinobi gains a +2 attack bonus at 1st level. [b]Sneak Attack[/b] – Only Shinobi who choose the Master of Genjutsu tactic gain this ability at 1st level. Sneak Attack Once per round, when you have combat advantage against an enemy and are using a light blade, a crossbow, or a sling, your attacks against that enemy deal extra damage. As you advance in level, your extra damage increases. Level Sneak Attack Damage 1st–10th +2d6 11th–20th +3d6 21st–30th +5d6 [B]Chakra Reserves:[/B] You may spend an action point to recover a Healing Surge or Encounter Power you have used. [B]Teaching of the Ninja:[/B] A Shinobi always has the following At-Will Powers for free. [/QUOTE]
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