Grogg of the North
Adventurer
So in the near future it looks like their is going to be some ship to ship combat. The setting is low magic and we're going for a more historical approach to naval combat in the middle ages with the exchange of missile fire and then boarding actions.
The question is, when the boarding action happens, what to do with the crews? On both boats, most of the crew is going to be low level experts and possibly warriors. One of the PCs is the captain of their (his?) ship.
I see a few options:
1) The crews don't matter. They're engaged in their own battles and probably provide more influence on the battle by being rough terrain / obstacles than by actually attacking the PCs. The fate of the boarding action is determined by the PCs vs. the NPC officers. (This reminds me of some of the old Final Fantasy style RPGs where you see the opposed crews walking back and forth on the screen fighting but don't seem to ever do much.)
2) Pre-roll EVERYTHING! Figure out how many of each side are wounded, die, or surrender each round. This seems like a lot of work on the DMs part and could be easily messed up if the PCs try to act on their crew mate's behalf.
3) Um ... parley?
The question is, when the boarding action happens, what to do with the crews? On both boats, most of the crew is going to be low level experts and possibly warriors. One of the PCs is the captain of their (his?) ship.
I see a few options:
1) The crews don't matter. They're engaged in their own battles and probably provide more influence on the battle by being rough terrain / obstacles than by actually attacking the PCs. The fate of the boarding action is determined by the PCs vs. the NPC officers. (This reminds me of some of the old Final Fantasy style RPGs where you see the opposed crews walking back and forth on the screen fighting but don't seem to ever do much.)
2) Pre-roll EVERYTHING! Figure out how many of each side are wounded, die, or surrender each round. This seems like a lot of work on the DMs part and could be easily messed up if the PCs try to act on their crew mate's behalf.
3) Um ... parley?