Ship Map Help

Lackofname

Explorer
I'm putting together a map today for a ship voyage, and I am woefully unknowledged about ships. :)

What are some good dimensions for a ship (squares width by squares length)?

The ship I have in mind is not something built for war/repelling battle at sea, but (roughly) a cargo vessel.
 

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I'm putting together a map today for a ship voyage, and I am woefully unknowledged about ships. :)

What are some good dimensions for a ship (squares width by squares length)?

The ship I have in mind is not something built for war/repelling battle at sea, but (roughly) a cargo vessel.

I'm going to go out on a limb here and a little OT, but methinks you should have pulled a few reference books or done some themed web-surfing to boost that knowledge a little. Even a bit will improve your and your players' experience.

For ships, the Paizo Flip Mat and their dockyard map set are good choices. I haven't followed the other posters' links, an I am sure they will be fine.
 

Research would have been operable were the Pcs spending more than an hour of the session on a boat. Research would've been appropriate had it been say, a two session naval journey.

Darjr, that last link was perfect. :D
 


I did a ton of that kind of research for my naval campaign a few years back.

Generally, I found the following rules of thumb:

a ship is 2-6 times as long, as it is wide (there are exceptions, but it is close enough)


A ship's draft is about 1.5 times the width. If I recall, Draft was the amount of ship below water. i used the term to mean the total height from the main deck, to the below decks. What was really after was how many decks was the ship, assuming 10 feet (2 squares) per deck.

a ship's sails had a logical height limit. I think I used the ship's length as an approximation of that.

I also guesstimated that the number of masts would be limited by the length, something like 1 per 15 feet.

I'd have to hunt down my actual notes, which were a bit more mathematically sound.

I had made a spreadsheet of a ton of known sailing ships, and their height, width, draft, # decks, masts, mast height and then eyeballed that into my own "ship construction" guidelines.

I also packed on a lot more weaponry than most published books have. After seeing Master and Commander, and realizing that navy warships were about packing on the guns, it made sense that in fantasy, even with ballistae and catapults, they'd be packed in as best as they could. Given than most published D&D ship designs had maybe 4 or 5 weapons, that was a huge change.
 



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