Perun
Mushroom
We're in a nautical/pirate-themed campaign right now, and our DM has a number of house-rules for naval combat. He devised a system in which naval combat is run separate from standard combat, and uses naval rounds. You basically get three naval actions per naval round (it's more complicated than that, but for simplicity's sake, I'll go with that). Each round in melee naval combat, the character leading the 'unit' (usually the First Mate) rolls an opposed combat check, and the winner takes out a number of opponent's combatants from the battle (they're not necessarily dead, but might have ended up in the sea, etc.), depending (I think) on the difference between the opposed rolls. It's usually between one to three, but can be more or less, depending on the rolls and other effects. This also affects ship's morale, which will cause the crew to surrender, once it falls below the threshold...
It's an interesting system, and we've had several memorable combats using it. I don't know exactly how it works, because my character is not personally involved with naval combat too much, and the DM has not (yet) put it all down in writing.
It's an interesting system, and we've had several memorable combats using it. I don't know exactly how it works, because my character is not personally involved with naval combat too much, and the DM has not (yet) put it all down in writing.