Quickleaf
Legend
How would you run a ship to shore fight?
Here's my situation: The PCs are traveling by ship to Blackreef, a pirate and smugglers haven in the Serpent's Teeth, a chain of islands. Last adventure they foiled a kidnapping attempt on the king and with their footwork they have tracked down the pirate crew hired to transport the king to Blackreef where he would be delivered to the real villains - the Order of the Chimera.
So that exchange is going to turn sour because (a) there's no king, (b) each side was planning to screw the other somehow, and (c) there's a major NPC-NPC personality conflict. Once things go south the PCs are facing a skirmish between the pirates & order villains.
A major part of that scene is the PCs need to gather intel on the Order of the Chimera (probably by capturing either the order villain's agent or the pirate's captain). All the while they are trying to evade overwhelming forces and eventually escape Blackreef (the PCs have info and plot items which villains would like to get).
Both the pirates and the Order of the Chimera have mobile ships with lots of firepower in the harbor, and they will use that to their advantage. So it's sort of a Pirates of the Caribbean moment - PCs chasing down bad guy amidst cannon fire and minion carnage, then having to get out with captured bad guy/intelligence while the ships focus attacks on them.
How the heck am I going to design this encounter? Right now I'm thinking treat the ship as a solo like the Colossus of Laarn in dragon #173, which was invulnerable to damage (but I can't recall how it was defeated). A layered skill challenge would interact with the ship's attacks, such as making a particular PC the focus of cannon shot or allowing a PC to disable one of the ship's attacks for a bit.
How would you suggest putting this ship to shore encounter together?
Here's my situation: The PCs are traveling by ship to Blackreef, a pirate and smugglers haven in the Serpent's Teeth, a chain of islands. Last adventure they foiled a kidnapping attempt on the king and with their footwork they have tracked down the pirate crew hired to transport the king to Blackreef where he would be delivered to the real villains - the Order of the Chimera.
So that exchange is going to turn sour because (a) there's no king, (b) each side was planning to screw the other somehow, and (c) there's a major NPC-NPC personality conflict. Once things go south the PCs are facing a skirmish between the pirates & order villains.
A major part of that scene is the PCs need to gather intel on the Order of the Chimera (probably by capturing either the order villain's agent or the pirate's captain). All the while they are trying to evade overwhelming forces and eventually escape Blackreef (the PCs have info and plot items which villains would like to get).
Both the pirates and the Order of the Chimera have mobile ships with lots of firepower in the harbor, and they will use that to their advantage. So it's sort of a Pirates of the Caribbean moment - PCs chasing down bad guy amidst cannon fire and minion carnage, then having to get out with captured bad guy/intelligence while the ships focus attacks on them.
How the heck am I going to design this encounter? Right now I'm thinking treat the ship as a solo like the Colossus of Laarn in dragon #173, which was invulnerable to damage (but I can't recall how it was defeated). A layered skill challenge would interact with the ship's attacks, such as making a particular PC the focus of cannon shot or allowing a PC to disable one of the ship's attacks for a bit.
How would you suggest putting this ship to shore encounter together?