toucanbuzz
No rule is inviolate
Next campaign is sea-faring, pirates, swinging from the yardarm, wenches and swains and all that good stuff. I'm looking at verisimilitude - spellcasters vs. ships. It feels...anticlimactic....if every battle is simply "wizard fireballs the sails" or something like that. I want to explain why ships have to close with grapples (gunpowder and cannons are limited to only the wealthiest and most powerful) and why you'd opt for gunpowder in the first place if you could simply hire a wizard.
Has anyone come across this? Would ships in a fantasy setting have any recourse beyond hiring wizards to counterspell, etc.? Would standard ship building come with a blessing from the pirate goddess that protects the ship somehow from being directly affected? Could you buy a figurehead to counter magic?
Has anyone come across this? Would ships in a fantasy setting have any recourse beyond hiring wizards to counterspell, etc.? Would standard ship building come with a blessing from the pirate goddess that protects the ship somehow from being directly affected? Could you buy a figurehead to counter magic?