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Shocked how hard it is to get new players now-a-days
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<blockquote data-quote="Lazybones" data-source="post: 9405844" data-attributes="member: 143"><p>I went through this recently, as I started an in-person 5e game. The second session will be this weekend. I'm renting a room from a local game store.</p><p></p><p>I started with a post on r/lfg, but only got a few responses; I got more after posting to my local city's subreddit. I provided a selection of dates/times and got a total of 10 applications for five slots. I ended up going with six players because of exactly the concern with no-shows that people noted earlier in the thread, but all six showed up to Session Zero, and no one has dropped out so far. I have a couple of people on a waiting list, which I fully expect to have to use; when I set up my last online game I went through about a dozen players before settling on the five I have now. One thing I've found helpful is to have a clear attendance policy and enforce it, at least in the early going; I let people know that if they miss multiple sessions I'll replace them, but it's nothing personal, and if their schedule clears up later I'll try to find a way to bring them back into the game if there is space available.</p><p></p><p>Pre-pandemic I found games through a local Meetup, but there seems to be fewer events there now.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9405844, member: 143"] I went through this recently, as I started an in-person 5e game. The second session will be this weekend. I'm renting a room from a local game store. I started with a post on r/lfg, but only got a few responses; I got more after posting to my local city's subreddit. I provided a selection of dates/times and got a total of 10 applications for five slots. I ended up going with six players because of exactly the concern with no-shows that people noted earlier in the thread, but all six showed up to Session Zero, and no one has dropped out so far. I have a couple of people on a waiting list, which I fully expect to have to use; when I set up my last online game I went through about a dozen players before settling on the five I have now. One thing I've found helpful is to have a clear attendance policy and enforce it, at least in the early going; I let people know that if they miss multiple sessions I'll replace them, but it's nothing personal, and if their schedule clears up later I'll try to find a way to bring them back into the game if there is space available. Pre-pandemic I found games through a local Meetup, but there seems to be fewer events there now. [/QUOTE]
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Shocked how hard it is to get new players now-a-days
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