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General Tabletop Discussion
*Dungeons & Dragons
Shocked how hard it is to get new players now-a-days
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<blockquote data-quote="Katarhas" data-source="post: 9405858" data-attributes="member: 7046421"><p>I do find it's much harder for many people to stay engaged online. I'm actually quite decent at it, luckily since I'm mostly stuck with it at the moment. My main gripe with the social aspect of it, funnily enough, is how hard it is to get a read on other people even with cameras on.</p><p></p><p>If you're not doing theater of the mind and are using a VTT with visuals, you're balancing between looking at the VTT and looking at the other players (though I suspect most people look at themselves in their videos rather than others to make sure they don't look silly lol). When GMing in person, I can get a feel for who's jiving with what in the adventure/campaign, but on VTT it's much harder to tell who's having fun without polling people or actively probing for feedback. </p><p></p><p>And as a player, it's harder to stay engaged if you're not looking at the GM or your fellow players, but it's also harder to keep looking at them through the cameras because there's an inherent disconnect between you and there's other things going on in the VTT.</p><p></p><p>Maybe my mind will change when one day a VTT comes out that makes what's hard to do online but easy to do in person also easy to do online. But between having to mechanize features so that they work on a VTT, finding maps that work well with whatever adventure/encounter is happening, and dealing with issues with either the mechanization of the system or generic tech issues, there's a lot I'm fighting with as a game host I historically didn't have to deal with.</p></blockquote><p></p>
[QUOTE="Katarhas, post: 9405858, member: 7046421"] I do find it's much harder for many people to stay engaged online. I'm actually quite decent at it, luckily since I'm mostly stuck with it at the moment. My main gripe with the social aspect of it, funnily enough, is how hard it is to get a read on other people even with cameras on. If you're not doing theater of the mind and are using a VTT with visuals, you're balancing between looking at the VTT and looking at the other players (though I suspect most people look at themselves in their videos rather than others to make sure they don't look silly lol). When GMing in person, I can get a feel for who's jiving with what in the adventure/campaign, but on VTT it's much harder to tell who's having fun without polling people or actively probing for feedback. And as a player, it's harder to stay engaged if you're not looking at the GM or your fellow players, but it's also harder to keep looking at them through the cameras because there's an inherent disconnect between you and there's other things going on in the VTT. Maybe my mind will change when one day a VTT comes out that makes what's hard to do online but easy to do in person also easy to do online. But between having to mechanize features so that they work on a VTT, finding maps that work well with whatever adventure/encounter is happening, and dealing with issues with either the mechanization of the system or generic tech issues, there's a lot I'm fighting with as a game host I historically didn't have to deal with. [/QUOTE]
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Shocked how hard it is to get new players now-a-days
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