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General Tabletop Discussion
*Dungeons & Dragons
Shocked how hard it is to get new players now-a-days
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9406486" data-attributes="member: 7024851"><p>I think people with stable groups forget the difficulties involved before they were stable groups. Forming new groups can be like herding cats, and the more people you have with different life responsibilities and schedules, the harder it is to get consensus.</p><p></p><p>Once you work those kinks out, and become a stable group, it congeals better. I think as you get older, you're also more apt to run into a situation of having someone who wants to game, but they're a third-shifter and everyone else is on banker's hours. Not everyone has weekends free the way we did as teens.</p><p></p><p>I'm going through this currently. My former stable group disintegrated: one player moved to Southeast Asia, one player deprioritized gaming to make more money, and the two remaining players are a married couple who are having normal Grownup issues with work etc.</p><p></p><p>My oldest son has decided he wants to start playing D&D. The library here is running three full nights of gaming, but every table is full with waitlists. A comic shop has a teen game, but it looks packed - the photo show a table of ten plus.</p><p></p><p>My problem becomes: how do I let him explore the hobby while minimizing the risk of him finding/ending up at a table that puts him off the hobby. I used to go play D&D at the library as an adult helper, and the thing had largely devolved into non-gaming hanging out.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9406486, member: 7024851"] I think people with stable groups forget the difficulties involved before they were stable groups. Forming new groups can be like herding cats, and the more people you have with different life responsibilities and schedules, the harder it is to get consensus. Once you work those kinks out, and become a stable group, it congeals better. I think as you get older, you're also more apt to run into a situation of having someone who wants to game, but they're a third-shifter and everyone else is on banker's hours. Not everyone has weekends free the way we did as teens. I'm going through this currently. My former stable group disintegrated: one player moved to Southeast Asia, one player deprioritized gaming to make more money, and the two remaining players are a married couple who are having normal Grownup issues with work etc. My oldest son has decided he wants to start playing D&D. The library here is running three full nights of gaming, but every table is full with waitlists. A comic shop has a teen game, but it looks packed - the photo show a table of ten plus. My problem becomes: how do I let him explore the hobby while minimizing the risk of him finding/ending up at a table that puts him off the hobby. I used to go play D&D at the library as an adult helper, and the thing had largely devolved into non-gaming hanging out. [/QUOTE]
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Shocked how hard it is to get new players now-a-days
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