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Shocked how hard it is to get new players now-a-days
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<blockquote data-quote="Cergorach" data-source="post: 9411232" data-attributes="member: 725"><p>Couple of issue that you're stacking together and influencing the 'golden age of RPGs' in a negative way for you.</p><p></p><p>#1 Limiting to local players only (no online).</p><p>#2 Going through just the local FLGS</p><p>#3 Setting your game to <em>your </em>preferred system (OSR?), which is a relatively small niche compared to something mainstream like D&D5e.</p><p>#4 Possibly further limiting it by a very specific setting and/or play style.</p><p>#5 Going by your and possibly the FLGs schedule.</p><p></p><p>Advise: Go beyond your local FLGS with recruitment. Don't limit yourself to a specific system/setting/style. Don't limit your playing location to just the FLGS.</p><p></p><p>I tend to play my RPGs with a 35+ year old friend group, playing outside that group has been a long, long time ago. Currently not that much interest in playing in more RPG games then that. Too much other stuff I need to do an like to do...</p><p></p><p>Do I prefer in person gaming? Hell yes! But... It's not that simple.</p><p>a.) One of our players wasn't inside the country often, and these days is on the other side of the world.</p><p>b.) Even if everyone's schedule lines up, in person takes more effort/time then playing online. Time is important and time traveling is wasted time imho. Not to mention the cost of traveling/parking.</p><p>c.) Using computers can be beneficial, especially when tracking the boring stuff. Back in the day when we got into high level 3E I already needed a computer program to track everything (efficiently).</p><p>d.) VTTs have gotten way, way better! When used properly, the gap between online and in person has never been smaller. Don't get me wrong, there is still a gap.</p><p></p><p>We play together when we can (when that one player is back in the country) and if we can we'll rent a cabin for a weekend for in-person gaming, both pnp RPG and board/card games. Which can of course be financed with the savings in travel costs and parking from the rest of the year. That's a LOT of fun!</p><p></p><p>With playing online we went from a couple of times per year to 20-25 times per year. Which is enough for my RPG needs.</p><p></p><p>I do think that technology <em>and </em>the pandemic have driven VTTs, very far, very fast. What I can do with a mainstream game like D&D5e or PF2e is scary on something like Foundry VTT. It's not just the official stuff, it's all the fan mods, the (Patreon) resources, etc.</p><p></p><p>But it's not for everyone. I do recognize that if I had not driven Foundry VTT like I did, our online games might not have lasted at all. I've been a player, but running half my playtime as an assistant DM. I'm in IT and figuring out something like FVTT I find fun and building stuff in it I find interesting/satisfactory.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9411232, member: 725"] Couple of issue that you're stacking together and influencing the 'golden age of RPGs' in a negative way for you. #1 Limiting to local players only (no online). #2 Going through just the local FLGS #3 Setting your game to [I]your [/I]preferred system (OSR?), which is a relatively small niche compared to something mainstream like D&D5e. #4 Possibly further limiting it by a very specific setting and/or play style. #5 Going by your and possibly the FLGs schedule. Advise: Go beyond your local FLGS with recruitment. Don't limit yourself to a specific system/setting/style. Don't limit your playing location to just the FLGS. I tend to play my RPGs with a 35+ year old friend group, playing outside that group has been a long, long time ago. Currently not that much interest in playing in more RPG games then that. Too much other stuff I need to do an like to do... Do I prefer in person gaming? Hell yes! But... It's not that simple. a.) One of our players wasn't inside the country often, and these days is on the other side of the world. b.) Even if everyone's schedule lines up, in person takes more effort/time then playing online. Time is important and time traveling is wasted time imho. Not to mention the cost of traveling/parking. c.) Using computers can be beneficial, especially when tracking the boring stuff. Back in the day when we got into high level 3E I already needed a computer program to track everything (efficiently). d.) VTTs have gotten way, way better! When used properly, the gap between online and in person has never been smaller. Don't get me wrong, there is still a gap. We play together when we can (when that one player is back in the country) and if we can we'll rent a cabin for a weekend for in-person gaming, both pnp RPG and board/card games. Which can of course be financed with the savings in travel costs and parking from the rest of the year. That's a LOT of fun! With playing online we went from a couple of times per year to 20-25 times per year. Which is enough for my RPG needs. I do think that technology [I]and [/I]the pandemic have driven VTTs, very far, very fast. What I can do with a mainstream game like D&D5e or PF2e is scary on something like Foundry VTT. It's not just the official stuff, it's all the fan mods, the (Patreon) resources, etc. But it's not for everyone. I do recognize that if I had not driven Foundry VTT like I did, our online games might not have lasted at all. I've been a player, but running half my playtime as an assistant DM. I'm in IT and figuring out something like FVTT I find fun and building stuff in it I find interesting/satisfactory. [/QUOTE]
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