Fundin Strongarm
First Post
I've got a question or two about shooting into melee. Our DM originally had a chance to hit friendlies if you shot into melee. Then, after we played D&D Miniatures, we questioned if there were ANY chance to hit friendlies in melee as there is no chance of that in the Miniatures game.
Obviously there is a -4 penalty for shooting into combat that can be negated with the Feat Precise Shot. How we've done it is that there's an additional -4 penalty if the enemy has cover from the friendly fighting it, just like the miniature game. However, we've taken out any chance of hitting a friendly in melee. Is this right? Are we supposed to play it that if you miss but would've hit if the enemy didn't have cover that you hit the cover instead? If that hit roll would cause damage to the covering friendly, does he take damage? If that's the case, how do you figure out cover? I'd assume if the friendly is directly between you and the enemy that the enemy would have the +4AC cover bonus. However, how far to the side do you need to be to ignore the cover penalty for shooting into melee?
If it matters, we're playing 3.0.
Obviously there is a -4 penalty for shooting into combat that can be negated with the Feat Precise Shot. How we've done it is that there's an additional -4 penalty if the enemy has cover from the friendly fighting it, just like the miniature game. However, we've taken out any chance of hitting a friendly in melee. Is this right? Are we supposed to play it that if you miss but would've hit if the enemy didn't have cover that you hit the cover instead? If that hit roll would cause damage to the covering friendly, does he take damage? If that's the case, how do you figure out cover? I'd assume if the friendly is directly between you and the enemy that the enemy would have the +4AC cover bonus. However, how far to the side do you need to be to ignore the cover penalty for shooting into melee?
If it matters, we're playing 3.0.