The rule says that you've got to aim carefully in order not to hit your friend. You take a -4 on your throw. But, what if you miss? Is there no chance to hit your friend?
Barring finding an official explaination that I missed, I'm thinking of using the rule as writting, but giving a natural 1, 2, 3, or 4 on the attack throw as indication that the ally was hit instead of the enemy.
Example: Caelis throws a javelin at a Hyperborean that is in melee with Silaigne. Normally, Caelis would need a 12 to hit the Hyperborean, but since the target in in melee with Caelis' cousin, Caelis will take a -4 penalty on the throw.
If Caelis rolls 16+ (16 - 4 = 12), then Caelis hits the Hyperborean.
If Caelis rolls between 5-15, it's a total miss.
If Caelis throws a natural 1, 2, 3, or 4 on the attack, then Silaigne is hit.
Thoughts?
Barring finding an official explaination that I missed, I'm thinking of using the rule as writting, but giving a natural 1, 2, 3, or 4 on the attack throw as indication that the ally was hit instead of the enemy.
Example: Caelis throws a javelin at a Hyperborean that is in melee with Silaigne. Normally, Caelis would need a 12 to hit the Hyperborean, but since the target in in melee with Caelis' cousin, Caelis will take a -4 penalty on the throw.
If Caelis rolls 16+ (16 - 4 = 12), then Caelis hits the Hyperborean.
If Caelis rolls between 5-15, it's a total miss.
If Caelis throws a natural 1, 2, 3, or 4 on the attack, then Silaigne is hit.
Thoughts?