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<blockquote data-quote="orsal" data-source="post: 3563609" data-attributes="member: 16016"><p>[ooc]<em>I was planning on having Zurd and Kyle leave, and even set up a convenient excuse -- but when the time came we all decided it was just as well to abort the game at that point, since it had been flagging. As far as treasure shares -- Zurd and Kyle were there the whole time as NPCs, and there's no IC reason to treat NPCs differently from PCs. XP is different, since it's an OOC mechanic, and that's where there's a difference. I don't particularly care, as far as Zurd is concerned, whether he gets any treasure, but as far as the surviving PCs are concerned, if they're making a play for more than the 1/6 share apiece that they've already earned, they've got an obstacle to overcome, namely Zurd, to get it. And they're taking different strategies toward getting it (two hardliners, one trying to compromise), and that's roleplaying, and I like it.</em>[/ooc]</p></blockquote><p></p>
[QUOTE="orsal, post: 3563609, member: 16016"] [ooc][i]I was planning on having Zurd and Kyle leave, and even set up a convenient excuse -- but when the time came we all decided it was just as well to abort the game at that point, since it had been flagging. As far as treasure shares -- Zurd and Kyle were there the whole time as NPCs, and there's no IC reason to treat NPCs differently from PCs. XP is different, since it's an OOC mechanic, and that's where there's a difference. I don't particularly care, as far as Zurd is concerned, whether he gets any treasure, but as far as the surviving PCs are concerned, if they're making a play for more than the 1/6 share apiece that they've already earned, they've got an obstacle to overcome, namely Zurd, to get it. And they're taking different strategies toward getting it (two hardliners, one trying to compromise), and that's roleplaying, and I like it.[/i][/ooc] [/QUOTE]
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