James the Newbie
First Post
Sorry I haven't tried 4(e) before, but the 3e skills Bluff if it carried over
And the issue I can see is players wanting what you havnt made 'for sale'
If I was you (Since the idea isnt a bad one overall) I might think about making 'set shop keepers' stats based on item price
1 for junk level
1cp-1gp
low level
1gp-100 gp
Low-ish level
100-200 gp
low-mid level
200-600 GP
low-ish mid level
600-1500 gp
low Mid-ish level
1500-5000GP
low-ish mid-ish level
5000gp-10000 GP
Mid-ish level
10000-20000 GP
Mid level
20000-50000 GP
Mid high level
50000-100000 GP
High level
100000 gp+
______________
you can always change the race + personality , and leave the exact same stats. Then the pc's wont get bored, but if someone goes "I want a new ring" you didnt expect you can quickly throw in a 'new' shop keeper
I would also have a pre set modifier based on value/rarity of how willing they are to part with it, no more than +/-1 to +/-5
I dont know how much you will use
But I hope you have fun
And the issue I can see is players wanting what you havnt made 'for sale'
If I was you (Since the idea isnt a bad one overall) I might think about making 'set shop keepers' stats based on item price
1 for junk level
1cp-1gp
low level
1gp-100 gp
Low-ish level
100-200 gp
low-mid level
200-600 GP
low-ish mid level
600-1500 gp
low Mid-ish level
1500-5000GP
low-ish mid-ish level
5000gp-10000 GP
Mid-ish level
10000-20000 GP
Mid level
20000-50000 GP
Mid high level
50000-100000 GP
High level
100000 gp+
______________
you can always change the race + personality , and leave the exact same stats. Then the pc's wont get bored, but if someone goes "I want a new ring" you didnt expect you can quickly throw in a 'new' shop keeper
I would also have a pre set modifier based on value/rarity of how willing they are to part with it, no more than +/-1 to +/-5
I dont know how much you will use
